Thomas Buck
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eedb4ec4ed
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Now using glbinding
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9 jaren geleden |
Thomas Buck
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0e0c0947a7
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Now v0.1.4. New Readme. Updated docs.
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9 jaren geleden |
Thomas Buck
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8ebbd705a4
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Main menu rewrite as imgui window
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9 jaren geleden |
Thomas Buck
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f7cbc216ce
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Using float for font colors. Better controller mapping.
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9 jaren geleden |
Thomas Buck
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917e1b47ed
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Removed unused stuff [skip ci]
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9 jaren geleden |
Thomas Buck
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9e759a7937
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Added support for TR1 levels
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9 jaren geleden |
Thomas Buck
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accd3ea4e8
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Render into textures, camera room tracking & target UI (all non-working)
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9 jaren geleden |
Thomas Buck
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dfbc01cc42
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TR3 level loader, assert macros
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9 jaren geleden |
Thomas Buck
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9dd7432bfd
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Imgui update, controller & camera movement improvements.
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9 jaren geleden |
Thomas Buck
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2382ecf1f8
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Return of (animated) textile and sprite viewer
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9 jaren geleden |
Thomas Buck
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6282248c71
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Fixed texture viewer, updated imgui again
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9 jaren geleden |
Thomas Buck
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e3b087062f
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Updated imgui
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9 jaren geleden |
Thomas Buck
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0d31c3b41a
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Support for Room Sprites
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9 jaren geleden |
Thomas Buck
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09b15dddcd
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Format code [skip ci]
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9 jaren geleden |
Thomas Buck
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71bf2febc7
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Back face culling, log levels, clipboard support.
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9 jaren geleden |
Thomas Buck
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29ca435f21
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Debug info now displayed as imgui overlay
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9 jaren geleden |
Thomas Buck
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3c66d229bf
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Now using stb_truetype instead of SDL2-TTF.
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9 jaren geleden |
Thomas Buck
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e2f3ea30ad
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TextureManager is now completely static.
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9 jaren geleden |
Thomas Buck
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63e5a0b55f
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Performance boost by storing data in GL buffers directly
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9 jaren geleden |
Thomas Buck
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28c15c890e
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Menu background now chosen randomly
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9 jaren geleden |
Thomas Buck
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39b0ffac3b
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Using stb_image, stb_image_write. New imgui version.
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9 jaren geleden |
Thomas Buck
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b2436b7de4
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RunTime now static. StaticMesh displays bounding boxes.
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9 jaren geleden |
Thomas Buck
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6625071dfd
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Render StaticModels
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10 jaren geleden |
Thomas Buck
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ff5b921c84
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 jaren geleden |
Thomas Buck
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5a95f1c49f
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Camera movement, first Mesh drawing
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10 jaren geleden |
Thomas Buck
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c2db7bcfbd
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 jaren geleden |
Thomas Buck
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448783e71a
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Continued work on new Mesh implementation
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10 jaren geleden |
Thomas Buck
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00706b69ab
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LoaderTR2 loads Moveables and Entities
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10 jaren geleden |
Thomas Buck
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741083b757
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Fixed indent [skip ci]
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10 jaren geleden |
Thomas Buck
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bd24c36a7f
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Added SoundManager
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10 jaren geleden |
Thomas Buck
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1c6648ddbf
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LoaderTR2 supports Animated Textuers
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10 jaren geleden |
Thomas Buck
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def2a75125
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textile triangle display
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10 jaren geleden |
Thomas Buck
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6aa059cc91
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LoaderTR2 tries to load object textures
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10 jaren geleden |
Thomas Buck
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e968717184
|
Added texture viewer
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10 jaren geleden |
Thomas Buck
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60c217d16a
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TextureManager now has independent storages
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10 jaren geleden |
Thomas Buck
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65be6f0114
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Fixed wireframe background color
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10 jaren geleden |
Thomas Buck
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e83305bc8e
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Auto code indentation [skip ci]
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10 jaren geleden |
Thomas Buck
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f00fb80309
|
Split Log class from Console
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10 jaren geleden |
Thomas Buck
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d64eac9034
|
Fixed imgui rendering
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10 jaren geleden |
Thomas Buck
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53919aa554
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Removed OpenRaider class, added RunTime class
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10 jaren geleden |
Thomas Buck
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1bb089c311
|
imgui integration working more or less
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10 jaren geleden |
Thomas Buck
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ae635bd43a
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Moved getX() methods [skip ci]
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10 jaren geleden |
Thomas Buck
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6541e0c674
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Removed C-Style string handling code.
This resolves #4 as bufferString() no longer exists!
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10 jaren geleden |
Thomas Buck
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16dbdf29cd
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Screenshot command and other small improvements
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10 jaren geleden |
Thomas Buck
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60df802f2a
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Use Console as Stream everywhere
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10 jaren geleden |
Thomas Buck
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b1fb7c9965
|
Removed vec_t typedefs
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10 jaren geleden |
Thomas Buck
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6dc20b08d4
|
Whoopsy
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10 jaren geleden |
Thomas Buck
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129604f2cf
|
Improved Windows support
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10 jaren geleden |
Thomas Buck
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a74c620a72
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loadImage(), move command
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10 jaren geleden |
Thomas Buck
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8e09359af3
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TextureManager using vector, now also global service
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10 jaren geleden |