Thomas Buck
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ea91c9484a
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World static, more debug infos, portal rendering.
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9 years ago |
Thomas Buck
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f8dba33eea
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Removed custom Font support
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9 years ago |
Thomas Buck
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9121091e5e
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No longer including gl.h globally, renamed own assert.
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9 years ago |
Thomas Buck
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0e0c0947a7
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Now v0.1.4. New Readme. Updated docs.
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9 years ago |
Thomas Buck
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8ebbd705a4
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Main menu rewrite as imgui window
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9 years ago |
Thomas Buck
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ae5868b708
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Small fixes for TR1 moveable parsing
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9 years ago |
Thomas Buck
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86a7bbab0f
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Improved Sound Debug UI, updated ImGui
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9 years ago |
Thomas Buck
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4cb2078e24
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Fixed TR3 level loader
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9 years ago |
Thomas Buck
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aa52606cc1
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LoaderTR1 Unfinished Business support. Sprint for camera movement.
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9 years ago |
Thomas Buck
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7386eef8ae
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Fixed TR1 level loading (sound samples and colors)
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9 years ago |
Thomas Buck
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9e759a7937
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Added support for TR1 levels
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9 years ago |
Thomas Buck
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accd3ea4e8
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Render into textures, camera room tracking & target UI (all non-working)
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9 years ago |
Thomas Buck
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a0efd8352e
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Small fixes (tried to compile with Visual Studio)
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9 years ago |
Thomas Buck
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dfbc01cc42
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TR3 level loader, assert macros
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9 years ago |
Thomas Buck
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2ada067d3c
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SkeletalModel rendering tests
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9 years ago |
Thomas Buck
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6c6d49f2ee
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Started work on Entity system
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9 years ago |
Thomas Buck
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0d31c3b41a
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Support for Room Sprites
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9 years ago |
Thomas Buck
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09b15dddcd
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Format code [skip ci]
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9 years ago |
Thomas Buck
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71bf2febc7
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Back face culling, log levels, clipboard support.
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9 years ago |
Thomas Buck
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c0bb765fbf
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Wrong assert was used when including glm
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9 years ago |
Thomas Buck
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e2f3ea30ad
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TextureManager is now completely static.
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9 years ago |
Thomas Buck
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b2436b7de4
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RunTime now static. StaticMesh displays bounding boxes.
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9 years ago |
Thomas Buck
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21d2478397
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Added basic view frustum culling
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10 years ago |
Thomas Buck
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3e15451d64
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Fixed StaticModel rotation
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10 years ago |
Thomas Buck
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6625071dfd
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Render StaticModels
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10 years ago |
Thomas Buck
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ff5b921c84
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 years ago |
Thomas Buck
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881d13ab74
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Tweak CMakeLists so sources appear in IDEs [skip ci]
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10 years ago |
Thomas Buck
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5a95f1c49f
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Camera movement, first Mesh drawing
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10 years ago |
Thomas Buck
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86eb716b47
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Fix glm includes for Travis
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10 years ago |
Thomas Buck
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c2db7bcfbd
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 years ago |
Thomas Buck
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448783e71a
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Continued work on new Mesh implementation
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10 years ago |
Thomas Buck
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8e2118188c
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LoaderTR2 loads most parts of the Rooms
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10 years ago |
Thomas Buck
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2c82d21373
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LoaderTR2 tries to load Meshes and StaticMeshes
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10 years ago |
Thomas Buck
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00706b69ab
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LoaderTR2 loads Moveables and Entities
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10 years ago |
Thomas Buck
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fc4324ff3f
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Renamed Vector3d to Vec3, added math unit test
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10 years ago |
Thomas Buck
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42a23d13d0
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Sprite support in LoaderTR2 and UI
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10 years ago |
Thomas Buck
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ad4fa38113
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Rewrote OpenAL, SoundManager, added system folder
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10 years ago |
Thomas Buck
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741083b757
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Fixed indent [skip ci]
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10 years ago |
Thomas Buck
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bd24c36a7f
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Added SoundManager
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10 years ago |
Thomas Buck
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1c6648ddbf
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LoaderTR2 supports Animated Textuers
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10 years ago |
Thomas Buck
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bdc9462674
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Added sound debug UI, removed sound command
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10 years ago |
Thomas Buck
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6aa059cc91
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LoaderTR2 tries to load object textures
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10 years ago |
Thomas Buck
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8d3b675c4b
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LoaderTR2 tries to load external SFX file
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10 years ago |
Thomas Buck
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dc66df2716
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Didn't even compile...
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10 years ago |
Thomas Buck
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c3c681e66f
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LoaderTR2 starts filling Rooms
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10 years ago |
Thomas Buck
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e968717184
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Added texture viewer
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10 years ago |
Thomas Buck
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65be6f0114
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Fixed wireframe background color
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10 years ago |
Thomas Buck
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e83305bc8e
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Auto code indentation [skip ci]
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10 years ago |
Thomas Buck
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8b3cd134e0
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Added level loader test driver and fixed parsing bug
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10 years ago |
Thomas Buck
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f00fb80309
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Split Log class from Console
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10 years ago |