51 次程式碼提交 (ea91c9484a6238c27e68046227faef9072e3b547)

作者 SHA1 備註 提交日期
  Thomas Buck 4ebef759ab Optimized Mesh rendering 9 年之前
  Thomas Buck 5c9a47e4cd Now always copying GL data 9 年之前
  Thomas Buck f8dba33eea Removed custom Font support 9 年之前
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 年之前
  Thomas Buck 457c42b1b0 Proper GLFW text input 9 年之前
  Thomas Buck d22e17b95c Updated imgui. Can now display linked lib versions. 9 年之前
  Thomas Buck 70da40d6ae Travis fix again 9 年之前
  Thomas Buck 04ef842389 Fix glbinding to work with GLFW 9 年之前
  Thomas Buck eedb4ec4ed Now using glbinding 9 年之前
  Thomas Buck 362b45a8a5 Changed Shader compiling behaviour 9 年之前
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 年之前
  Thomas Buck 86a7bbab0f Improved Sound Debug UI, updated ImGui 9 年之前
  Thomas Buck 09b110bb28 Fixed crashing TR3 levels. SoundSources working. 9 年之前
  Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. 9 年之前
  Thomas Buck 7386eef8ae Fixed TR1 level loading (sound samples and colors) 9 年之前
  Thomas Buck 917e1b47ed Removed unused stuff [skip ci] 9 年之前
  Thomas Buck 9e759a7937 Added support for TR1 levels 9 年之前
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 年之前
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9 年之前
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 10 年之前
  Thomas Buck 6282248c71 Fixed texture viewer, updated imgui again 10 年之前
  Thomas Buck 6cf1b1923b Support for imgui/SDL text input IME 10 年之前
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 10 年之前
  Thomas Buck 18b8317e42 Can show font bounding box 10 年之前
  Thomas Buck 965a9ef47d Fixed screenshot distortion bug 10 年之前
  Thomas Buck 0d31c3b41a Support for Room Sprites 10 年之前
  Thomas Buck 09b15dddcd Format code [skip ci] 10 年之前
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 年之前
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 10 年之前
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 10 年之前
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 10 年之前
  Thomas Buck 7e3389dcf0 Fixed FontImGui, now readable. 10 年之前
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 年之前
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 年之前
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 10 年之前
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 年之前
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10 年之前
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 10 年之前
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10 年之前
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10 年之前
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 年之前
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 年之前
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 10 年之前
  Thomas Buck 6625071dfd Render StaticModels 10 年之前
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 年之前
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 10 年之前
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 10 年之前
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 年之前
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 10 年之前