Open Source Tomb Raider Engine
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Thomas Buck 0d25be737e Finished TRLE font support, loading lps files 10 anni fa
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games Added TombRaider1.h 10 anni fa
math Added walk action. No longer crashes in World::isWall() 10 anni fa
utils Added PCX image reading support 10 anni fa
Camera.h Added PCX image reading support 10 anni fa
Console.h Various little fixes 10 anni fa
Entity.h wip 10 anni fa
Font.h Split Font subsystem from Window 10 anni fa
FontSDL.h Started implementing FontTRLE 10 anni fa
FontTRLE.h Finished TRLE font support, loading lps files 10 anni fa
Game.h New assert implementation, meta improvements 10 anni fa
Menu.h Split Font subsystem from Window 10 anni fa
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 anni fa
OpenRaider.h Split Font subsystem from Window 10 anni fa
Render.h Moved methods from World into Room. Also changed some strange old delete-guards. 10 anni fa
Room.h Moved methods from World into Room. Also changed some strange old delete-guards. 10 anni fa
RoomData.h Created BoundingBox class 10 anni fa
SkeletalModel.h wip 10 anni fa
Sound.h New assert implementation, meta improvements 10 anni fa
SoundAL.h Sound interface now abstract 10 anni fa
SoundNull.h Prepared for Windows support 10 anni fa
Sprite.h No longer crashes on exit 10 anni fa
Texture.h misc 10 anni fa
TombRaider.h Moved methods from World into Room. Also changed some strange old delete-guards. 10 anni fa
TombRaiderData.h Fixed Lara no longer rotating with camera 10 anni fa
ViewVolume.h Created BoundingBox class 10 anni fa
Window.h Split Font subsystem from Window 10 anni fa
WindowSDL.h Split Font subsystem from Window 10 anni fa
World.h Moved methods from World into Room. Also changed some strange old delete-guards. 10 anni fa
WorldData.h Moved methods from World into Room. Also changed some strange old delete-guards. 10 anni fa
config.h.in misc 10 anni fa
global.h Simplified bind() methods 10 anni fa