.. |
games
|
Added TombRaider1.h
|
10 лет назад |
math
|
Slimmed down math/math.h
|
10 лет назад |
utils
|
Added mouse scrolling support.
|
10 лет назад |
Camera.h
|
Removed Emitter and Particle
|
10 лет назад |
Config.h.in
|
Added FPS display, removed limit
|
10 лет назад |
Console.h
|
Added mouse scrolling support.
|
10 лет назад |
Game.h
|
Simplified Render Texture loading
|
10 лет назад |
Menu.h
|
Can now also bind mouse actions
|
10 лет назад |
Mesh.h
|
Added Camera, Emitter, Mesh, Particle, ViewVolume
|
10 лет назад |
OpenRaider.h
|
Removed unnecessary Camera functionality
|
10 лет назад |
Render.h
|
Simplified Render Texture loading
|
10 лет назад |
SkeletalModel.h
|
Added SkeletalModel, now using std::vector
|
10 лет назад |
Sound.h
|
Sound interface now abstract
|
10 лет назад |
SoundAL.h
|
Sound interface now abstract
|
10 лет назад |
Texture.h
|
Fixed strange Texture offset in GL, added asserts.
|
10 лет назад |
TombRaider.h
|
Added basic movement
|
10 лет назад |
TombRaiderData.h
|
Validating pak before putting it in menu list
|
10 лет назад |
ViewVolume.h
|
Added Camera, Emitter, Mesh, Particle, ViewVolume
|
10 лет назад |
Window.h
|
Added game mode command
|
10 лет назад |
WindowSDL.h
|
Using only colors that were defined for renderer
|
10 лет назад |
World.h
|
No longer segfaulting but now leaking World memory
|
10 лет назад |
WorldData.h
|
Guarded interactive commands
|
10 лет назад |
global.h
|
Using only colors that were defined for renderer
|
10 лет назад |
main.h
|
Render is now also service
|
10 лет назад |