Open Source Tomb Raider Engine
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Thomas Buck 6eba26fb03 Simplified Render Texture loading 10 年前
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games Added TombRaider1.h 10 年前
math Slimmed down math/math.h 10 年前
utils Added mouse scrolling support. 10 年前
Camera.h Removed Emitter and Particle 10 年前
Config.h.in Added FPS display, removed limit 10 年前
Console.h Added mouse scrolling support. 10 年前
Game.h Simplified Render Texture loading 10 年前
Menu.h Can now also bind mouse actions 10 年前
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 年前
OpenRaider.h Removed unnecessary Camera functionality 10 年前
Render.h Simplified Render Texture loading 10 年前
SkeletalModel.h Added SkeletalModel, now using std::vector 10 年前
Sound.h Sound interface now abstract 10 年前
SoundAL.h Sound interface now abstract 10 年前
Texture.h Fixed strange Texture offset in GL, added asserts. 10 年前
TombRaider.h Added basic movement 10 年前
TombRaiderData.h Validating pak before putting it in menu list 10 年前
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 年前
Window.h Added game mode command 10 年前
WindowSDL.h Using only colors that were defined for renderer 10 年前
World.h No longer segfaulting but now leaking World memory 10 年前
WorldData.h Guarded interactive commands 10 年前
global.h Using only colors that were defined for renderer 10 年前
main.h Render is now also service 10 年前