Open Source Tomb Raider Engine
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Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10 years ago
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commands Fixed StaticModel rotation 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 years ago
system Windowing classes now static. Tried to clamp camera rotation. 10 years ago
utils Using stb_image, stb_image_write. New imgui version. 10 years ago
Camera.h Windowing classes now static. Tried to clamp camera rotation. 10 years ago
Console.h Improved Console, added auto-completion 10 years ago
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
Exception.h LoaderTR2 tries to load external SFX file 10 years ago
Game.h Controller support, Camera Quaternion 10 years ago
Log.h Windowing classes now static. Tried to clamp camera rotation. 10 years ago
Menu.h Auto code indentation [skip ci] 10 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Render StaticModels 10 years ago
Render.h Using stb_image, stb_image_write. New imgui version. 10 years ago
Room.h Draw room bounding boxes in wireframe mode 10 years ago
RoomData.h RunTime now static. StaticMesh displays bounding boxes. 10 years ago
RoomMesh.h Render StaticModels 10 years ago
RunTime.h RunTime now static. StaticMesh displays bounding boxes. 10 years ago
Script.h Auto code indentation [skip ci] 10 years ago
SkeletalModel.h Fixed StaticModel rotation 10 years ago
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 years ago
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
StaticMesh.h RunTime now static. StaticMesh displays bounding boxes. 10 years ago
TextureManager.h Using stb_image, stb_image_write. New imgui version. 10 years ago
UI.h Using stb_image, stb_image_write. New imgui version. 10 years ago
World.h Added basic view frustum culling 10 years ago
config.h.in Using stb_image, stb_image_write. New imgui version. 10 years ago
global.h Controller support, Camera Quaternion 10 years ago