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- /*!
- * \file include/Mesh.h
- * \brief OpenGL Mesh
- *
- * \author xythobuz
- */
-
- #ifndef _MESH_H_
- #define _MESH_H_
-
- #include <map>
- #include <vector>
- #include <glm/mat4x4.hpp>
- #include <glm/vec2.hpp>
- #include <glm/vec3.hpp>
-
- struct IndexedRectangle {
- unsigned int v1, v2, v3, v4; // Vertex list indices
- unsigned int texture; // Index into object-texture list
-
- IndexedRectangle(unsigned int t, unsigned int _v1,
- unsigned int _v2, unsigned int _v3, unsigned int _v4 = 0)
- : v1(_v1), v2(_v2), v3(_v3), v4(_v4), texture(t) { }
- };
-
- struct IndexedColoredRectangle {
- unsigned int v1, v2, v3, v4;
- unsigned char r, g, b;
-
- IndexedColoredRectangle(unsigned char _r, unsigned char _g, unsigned char _b,
- unsigned int _v1, unsigned int _v2,
- unsigned int _v3, unsigned int _v4 = 0)
- : v1(_v1), v2(_v2), v3(_v3), v4(_v4), r(_r), g(_g), b(_b) { }
- };
-
- // --------------------------------------
-
- class Mesh {
- public:
- Mesh(const std::vector<glm::vec3>& vertices,
- const std::vector<IndexedRectangle>& rectangles,
- const std::vector<IndexedRectangle>& triangles,
- const std::vector<IndexedColoredRectangle>& coloredRectangles,
- const std::vector<IndexedColoredRectangle>& coloredTriangles);
- void prepare();
- void display(glm::mat4 model, glm::mat4 view, glm::mat4 projection);
-
- private:
- std::vector<unsigned short> indices;
- std::vector<glm::vec3> vertices;
- std::vector<glm::vec2> uvs;
- std::vector<unsigned int> textures;
-
- std::vector<unsigned short> indicesColor;
- std::vector<glm::vec3> verticesColor;
- std::vector<glm::vec3> colors;
- };
-
- // --------------------------------------
-
- struct PackedVertex {
- glm::vec3 pos;
- glm::vec2 uv;
- unsigned int tex;
-
- PackedVertex(glm::vec3 p, glm::vec2 u, unsigned int t) : pos(p), uv(u), tex(t) { }
-
- bool operator<(const PackedVertex& v) const {
- return memcmp(this, &v, sizeof(PackedVertex)) > 0;
- }
- };
-
- struct PackedColoredVertex {
- glm::vec3 pos;
- glm::vec3 col;
-
- PackedColoredVertex(glm::vec3 p, glm::vec3 c) : pos(p), col(c) { }
-
- bool operator<(const PackedColoredVertex& v) const {
- return memcmp(this, &v, sizeof(PackedColoredVertex)) > 0;
- }
- };
-
- template <typename T>
- bool findSimilarVertex(T& v,
- std::map<T, unsigned short> m,
- unsigned short& s) {
- auto it = m.find(v);
- if (it == m.end())
- return false;
- else {
- s = it->second;
- return true;
- }
- }
-
- #endif
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