Open Source Tomb Raider Engine
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Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 10 years ago
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commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader Camera movement, first Mesh drawing 10 years ago
system Tweak CMakeLists so sources appear in IDEs [skip ci] 10 years ago
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
Camera.h Room Mesh displayed more or less correctly 10 years ago
Console.h Improved Console, added auto-completion 10 years ago
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
Exception.h LoaderTR2 tries to load external SFX file 10 years ago
Game.h Camera movement, first Mesh drawing 10 years ago
Log.h Implemented get command 10 years ago
Menu.h Auto code indentation [skip ci] 10 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Camera movement, first Mesh drawing 10 years ago
Render.h Fix glm includes for Travis 10 years ago
Room.h Camera movement, first Mesh drawing 10 years ago
RoomData.h Camera movement, first Mesh drawing 10 years ago
RunTime.h Added FPS histogram 10 years ago
Script.h Auto code indentation [skip ci] 10 years ago
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 years ago
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
StaticMesh.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
TextureManager.h Room Mesh displayed more or less correctly 10 years ago
UI.h Auto code indentation [skip ci] 10 years ago
World.h LoaderTR2 tries to load Meshes and StaticMeshes 10 years ago
config.h.in make install should work properly on Mac and Linux 10 years ago
global.h More Travis fixing... 10 years ago