Open Source Tomb Raider Engine
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Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 years ago
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commands Fixed StaticModel rotation 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 years ago
system Removed Exceptions, moved GL code into Shader 10 years ago
utils Removed Exceptions, moved GL code into Shader 10 years ago
Camera.h Fixed window resizing and initial camera offset. 10 years ago
Console.h Improved Console, added auto-completion 10 years ago
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
Game.h Controller support, Camera Quaternion 10 years ago
Log.h Fixed window resizing and initial camera offset. 10 years ago
Menu.h Auto code indentation [skip ci] 10 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Fixed window resizing and initial camera offset. 10 years ago
Render.h Fixed window resizing and initial camera offset. 10 years ago
Room.h Fixed window resizing and initial camera offset. 10 years ago
RoomData.h Fixed window resizing and initial camera offset. 10 years ago
RoomMesh.h Fixed window resizing and initial camera offset. 10 years ago
RunTime.h Fixed StaticMesh Y offset 10 years ago
Script.h Auto code indentation [skip ci] 10 years ago
SkeletalModel.h Fixed StaticModel rotation 10 years ago
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 years ago
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
StaticMesh.h Fixed window resizing and initial camera offset. 10 years ago
TextureManager.h Menu background now chosen randomly 10 years ago
UI.h Removed Exceptions, moved GL code into Shader 10 years ago
World.h Added basic view frustum culling 10 years ago
config.h.in Using stb_image, stb_image_write. New imgui version. 10 years ago
global.h Controller support, Camera Quaternion 10 years ago