Open Source Tomb Raider Engine
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Thomas Buck abb4445957 Updated imgui, added consoleAction. 10 jaren geleden
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commands Fixed StaticModel rotation 10 jaren geleden
games Auto code indentation [skip ci] 10 jaren geleden
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
system Wrong assert was used when including glm 10 jaren geleden
utils Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
Camera.h Wrong assert was used when including glm 10 jaren geleden
Console.h Updated imgui, added consoleAction. 10 jaren geleden
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
Game.h Controller support, Camera Quaternion 10 jaren geleden
Log.h Wrong assert was used when including glm 10 jaren geleden
Menu.h Auto code indentation [skip ci] 10 jaren geleden
MenuFolder.h Auto code indentation [skip ci] 10 jaren geleden
Mesh.h Wrong assert was used when including glm 10 jaren geleden
Render.h Wrong assert was used when including glm 10 jaren geleden
Room.h Wrong assert was used when including glm 10 jaren geleden
RoomData.h Wrong assert was used when including glm 10 jaren geleden
RoomMesh.h Wrong assert was used when including glm 10 jaren geleden
RunTime.h Fixed StaticMesh Y offset 10 jaren geleden
Script.h Auto code indentation [skip ci] 10 jaren geleden
SkeletalModel.h Fixed StaticModel rotation 10 jaren geleden
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 jaren geleden
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
StaticMesh.h Fixed window resizing and initial camera offset. 10 jaren geleden
TextureManager.h Wrong assert was used when including glm 10 jaren geleden
UI.h Updated imgui, added consoleAction. 10 jaren geleden
World.h Added basic view frustum culling 10 jaren geleden
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
global.h Updated imgui, added consoleAction. 10 jaren geleden