Open Source Tomb Raider Engine
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Thomas Buck abb4445957 Updated imgui, added consoleAction. 10 лет назад
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commands Fixed StaticModel rotation 10 лет назад
games Auto code indentation [skip ci] 10 лет назад
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 лет назад
system Wrong assert was used when including glm 10 лет назад
utils Now using stb_truetype instead of SDL2-TTF. 10 лет назад
Camera.h Wrong assert was used when including glm 10 лет назад
Console.h Updated imgui, added consoleAction. 10 лет назад
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 лет назад
Game.h Controller support, Camera Quaternion 10 лет назад
Log.h Wrong assert was used when including glm 10 лет назад
Menu.h Auto code indentation [skip ci] 10 лет назад
MenuFolder.h Auto code indentation [skip ci] 10 лет назад
Mesh.h Wrong assert was used when including glm 10 лет назад
Render.h Wrong assert was used when including glm 10 лет назад
Room.h Wrong assert was used when including glm 10 лет назад
RoomData.h Wrong assert was used when including glm 10 лет назад
RoomMesh.h Wrong assert was used when including glm 10 лет назад
RunTime.h Fixed StaticMesh Y offset 10 лет назад
Script.h Auto code indentation [skip ci] 10 лет назад
SkeletalModel.h Fixed StaticModel rotation 10 лет назад
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 лет назад
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 лет назад
StaticMesh.h Fixed window resizing and initial camera offset. 10 лет назад
TextureManager.h Wrong assert was used when including glm 10 лет назад
UI.h Updated imgui, added consoleAction. 10 лет назад
World.h Added basic view frustum culling 10 лет назад
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 лет назад
global.h Updated imgui, added consoleAction. 10 лет назад