Open Source Tomb Raider Engine
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Thomas Buck abb4445957 Updated imgui, added consoleAction. 10 年之前
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commands Fixed StaticModel rotation 10 年之前
games Auto code indentation [skip ci] 10 年之前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
system Wrong assert was used when including glm 10 年之前
utils Now using stb_truetype instead of SDL2-TTF. 10 年之前
Camera.h Wrong assert was used when including glm 10 年之前
Console.h Updated imgui, added consoleAction. 10 年之前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Game.h Controller support, Camera Quaternion 10 年之前
Log.h Wrong assert was used when including glm 10 年之前
Menu.h Auto code indentation [skip ci] 10 年之前
MenuFolder.h Auto code indentation [skip ci] 10 年之前
Mesh.h Wrong assert was used when including glm 10 年之前
Render.h Wrong assert was used when including glm 10 年之前
Room.h Wrong assert was used when including glm 10 年之前
RoomData.h Wrong assert was used when including glm 10 年之前
RoomMesh.h Wrong assert was used when including glm 10 年之前
RunTime.h Fixed StaticMesh Y offset 10 年之前
Script.h Auto code indentation [skip ci] 10 年之前
SkeletalModel.h Fixed StaticModel rotation 10 年之前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年之前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
StaticMesh.h Fixed window resizing and initial camera offset. 10 年之前
TextureManager.h Wrong assert was used when including glm 10 年之前
UI.h Updated imgui, added consoleAction. 10 年之前
World.h Added basic view frustum culling 10 年之前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 年之前
global.h Updated imgui, added consoleAction. 10 年之前