Open Source Tomb Raider Engine
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Thomas Buck ae5868b708 Small fixes for TR1 moveable parsing 9 years ago
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commands Started work on Entity system 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader Small fixes for TR1 moveable parsing 9 years ago
system Improved Sound Debug UI, updated ImGui 9 years ago
utils Using float for font colors. Better controller mapping. 9 years ago
Camera.h Fixed crashing TR3 levels. SoundSources working. 9 years ago
Console.h Imgui update, controller & camera movement improvements. 10 years ago
Entity.h Imgui update, controller & camera movement improvements. 10 years ago
Game.h Controller menu navigation & limit camera rotation 10 years ago
Log.h Support for Room Sprites 10 years ago
Menu.h Improved Sound Debug UI, updated ImGui 9 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Added support for TR1 levels 9 years ago
Render.h Render into textures, camera room tracking & target UI (all non-working) 9 years ago
Room.h Removed unused stuff [skip ci] 9 years ago
RoomData.h Removed unused stuff [skip ci] 9 years ago
RoomMesh.h Wrong assert was used when including glm 10 years ago
RunTime.h Fixed StaticMesh Y offset 10 years ago
Script.h Small fixes (tried to compile with Visual Studio) 9 years ago
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 9 years ago
SoundManager.h Improved Sound Debug UI, updated ImGui 9 years ago
Sprite.h Return of (animated) textile and sprite viewer 10 years ago
StaticMesh.h Individual toggles for bounding box visualisation. 10 years ago
TextureManager.h Added support for TR1 levels 9 years ago
UI.h Updated imgui, added consoleAction. 10 years ago
World.h Support for Room Sprites 10 years ago
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 years ago
global.h Using float for font colors. Better controller mapping. 9 years ago