Open Source Tomb Raider Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Thomas Buck 6541e0c674 Removed C-Style string handling code. 10 anni fa
..
commands Moved command logic into static Command methods 10 anni fa
games Added TombRaider1.h 10 anni fa
loader Slight improvements in new Loader 10 anni fa
math Removed vec_t typedefs 10 anni fa
utils Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 10 anni fa
Camera.h Removed vec_t typedefs 10 anni fa
Console.h Created UI windowing interface 10 anni fa
Entity.h Sorting vectors now working 10 anni fa
Exception.h Menu using Folder API. WIP, does not work well! [ci skip] 10 anni fa
Font.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 10 anni fa
FontManager.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 10 anni fa
FontSDL.h Wrapped Text Rendering. Menu dialogs. 10 anni fa
FontTRLE.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 10 anni fa
Game.h Created UI windowing interface 10 anni fa
Menu.h Created UI windowing interface 10 anni fa
MenuFolder.h Created UI windowing interface 10 anni fa
Mesh.h Started implementing new level file loader 10 anni fa
OpenRaider.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 10 anni fa
Render.h Screenshot command and other small improvements 10 anni fa
Room.h Fixed many 64 to 32 bit warnings 10 anni fa
RoomData.h Sorting vectors now working 10 anni fa
Script.h Started implementing new level file loader 10 anni fa
SkeletalModel.h Fixed many 64 to 32 bit warnings 10 anni fa
Sound.h Fixed many 64 to 32 bit warnings 10 anni fa
SoundAL.h Fixed many 64 to 32 bit warnings 10 anni fa
SoundNull.h Some small changes. Using namespace for file-scope declarations. SoundNull now pretends to have even more functionality. Mousegrab state can be queried. Should now grab more reliably. 10 anni fa
Sprite.h Fixed many 64 to 32 bit warnings 10 anni fa
StaticMesh.h Removed vec_t typedefs 10 anni fa
TextureManager.h loadImage(), move command 10 anni fa
TombRaider.h Screenshot command and other small improvements 10 anni fa
TombRaiderData.h Fixed Lara no longer rotating with camera 10 anni fa
UI.h Created UI windowing interface 10 anni fa
ViewVolume.h Removed vec_t typedefs 10 anni fa
Window.h Created UI windowing interface 10 anni fa
WindowSDL.h Created UI windowing interface 10 anni fa
World.h Fixed many 64 to 32 bit warnings 10 anni fa
config.h.in Screenshot command and other small improvements 10 anni fa
global.h Added some more commands 10 anni fa