Open Source Tomb Raider Engine
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Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 10 jaren geleden
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commands Fixed StaticModel rotation 10 jaren geleden
games Auto code indentation [skip ci] 10 jaren geleden
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
system Wrong assert was used when including glm 10 jaren geleden
utils Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
Camera.h Fixed Camera Z rotation bug 10 jaren geleden
Console.h Updated imgui, added consoleAction. 10 jaren geleden
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
Game.h Debug info now displayed as imgui overlay 10 jaren geleden
Log.h Debug info now displayed as imgui overlay 10 jaren geleden
Menu.h Auto code indentation [skip ci] 10 jaren geleden
MenuFolder.h Auto code indentation [skip ci] 10 jaren geleden
Mesh.h Wrong assert was used when including glm 10 jaren geleden
Render.h Debug info now displayed as imgui overlay 10 jaren geleden
Room.h Wrong assert was used when including glm 10 jaren geleden
RoomData.h Wrong assert was used when including glm 10 jaren geleden
RoomMesh.h Wrong assert was used when including glm 10 jaren geleden
RunTime.h Fixed StaticMesh Y offset 10 jaren geleden
Script.h Auto code indentation [skip ci] 10 jaren geleden
SkeletalModel.h Fixed StaticModel rotation 10 jaren geleden
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 jaren geleden
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
StaticMesh.h Fixed window resizing and initial camera offset. 10 jaren geleden
TextureManager.h Wrong assert was used when including glm 10 jaren geleden
UI.h Updated imgui, added consoleAction. 10 jaren geleden
World.h Added basic view frustum culling 10 jaren geleden
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
global.h Debug info now displayed as imgui overlay 10 jaren geleden