Open Source Tomb Raider Engine
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Thomas Buck f00fb80309 Split Log class from Console il y a 9 ans
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commands Removed OpenRaider class, added RunTime class il y a 9 ans
games Added TombRaider1.h il y a 10 ans
loader Slight improvements in new Loader il y a 9 ans
math Removed vec_t typedefs il y a 10 ans
utils Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! il y a 9 ans
Camera.h Removed vec_t typedefs il y a 10 ans
Console.h Split Log class from Console il y a 9 ans
Debug.h Multiple changes World uses smart pointers, UI got calculate and shutdown, Removed atexit handler il y a 9 ans
Entity.h Sorting vectors now working il y a 10 ans
Exception.h Menu using Folder API. WIP, does not work well! [ci skip] il y a 9 ans
Font.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! il y a 9 ans
FontManager.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! il y a 9 ans
FontSDL.h Wrapped Text Rendering. Menu dialogs. il y a 9 ans
FontTRLE.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! il y a 9 ans
Game.h imgui integration working more or less il y a 9 ans
Log.h Split Log class from Console il y a 9 ans
Menu.h Created UI windowing interface il y a 9 ans
MenuFolder.h imgui integration working more or less il y a 9 ans
Mesh.h Started implementing new level file loader il y a 9 ans
Render.h Screenshot command and other small improvements il y a 9 ans
Room.h Fixed many 64 to 32 bit warnings il y a 10 ans
RoomData.h Sorting vectors now working il y a 10 ans
RunTime.h Multiple changes World uses smart pointers, UI got calculate and shutdown, Removed atexit handler il y a 9 ans
Script.h Started implementing new level file loader il y a 9 ans
SkeletalModel.h Fixed many 64 to 32 bit warnings il y a 10 ans
Sound.h Fixed many 64 to 32 bit warnings il y a 10 ans
SoundAL.h Fixed many 64 to 32 bit warnings il y a 10 ans
SoundNull.h Some small changes. Using namespace for file-scope declarations. SoundNull now pretends to have even more functionality. Mousegrab state can be queried. Should now grab more reliably. il y a 9 ans
Sprite.h Fixed many 64 to 32 bit warnings il y a 10 ans
StaticMesh.h Removed vec_t typedefs il y a 10 ans
TextureManager.h Fixed imgui rendering il y a 9 ans
TombRaider.h Screenshot command and other small improvements il y a 9 ans
TombRaiderData.h Fixed Lara no longer rotating with camera il y a 10 ans
UI.h Multiple changes World uses smart pointers, UI got calculate and shutdown, Removed atexit handler il y a 9 ans
ViewVolume.h Removed vec_t typedefs il y a 10 ans
Window.h Created UI windowing interface il y a 9 ans
WindowSDL.h Created UI windowing interface il y a 9 ans
World.h Multiple changes World uses smart pointers, UI got calculate and shutdown, Removed atexit handler il y a 9 ans
config.h.in Screenshot command and other small improvements il y a 9 ans
global.h Removed OpenRaider class, added RunTime class il y a 9 ans