Open Source Tomb Raider Engine
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Thomas Buck f00fb80309 Split Log class from Console 9 anni fa
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commands Removed OpenRaider class, added RunTime class 9 anni fa
games Added TombRaider1.h 10 anni fa
loader Slight improvements in new Loader 9 anni fa
math Removed vec_t typedefs 10 anni fa
utils Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 9 anni fa
Camera.h Removed vec_t typedefs 10 anni fa
Console.h Split Log class from Console 9 anni fa
Debug.h Multiple changes World uses smart pointers, UI got calculate and shutdown, Removed atexit handler 9 anni fa
Entity.h Sorting vectors now working 10 anni fa
Exception.h Menu using Folder API. WIP, does not work well! [ci skip] 9 anni fa
Font.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 9 anni fa
FontManager.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 9 anni fa
FontSDL.h Wrapped Text Rendering. Menu dialogs. 9 anni fa
FontTRLE.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 9 anni fa
Game.h imgui integration working more or less 9 anni fa
Log.h Split Log class from Console 9 anni fa
Menu.h Created UI windowing interface 9 anni fa
MenuFolder.h imgui integration working more or less 9 anni fa
Mesh.h Started implementing new level file loader 9 anni fa
Render.h Screenshot command and other small improvements 9 anni fa
Room.h Fixed many 64 to 32 bit warnings 10 anni fa
RoomData.h Sorting vectors now working 10 anni fa
RunTime.h Multiple changes World uses smart pointers, UI got calculate and shutdown, Removed atexit handler 9 anni fa
Script.h Started implementing new level file loader 9 anni fa
SkeletalModel.h Fixed many 64 to 32 bit warnings 10 anni fa
Sound.h Fixed many 64 to 32 bit warnings 10 anni fa
SoundAL.h Fixed many 64 to 32 bit warnings 10 anni fa
SoundNull.h Some small changes. Using namespace for file-scope declarations. SoundNull now pretends to have even more functionality. Mousegrab state can be queried. Should now grab more reliably. 9 anni fa
Sprite.h Fixed many 64 to 32 bit warnings 10 anni fa
StaticMesh.h Removed vec_t typedefs 10 anni fa
TextureManager.h Fixed imgui rendering 9 anni fa
TombRaider.h Screenshot command and other small improvements 9 anni fa
TombRaiderData.h Fixed Lara no longer rotating with camera 10 anni fa
UI.h Multiple changes World uses smart pointers, UI got calculate and shutdown, Removed atexit handler 9 anni fa
ViewVolume.h Removed vec_t typedefs 10 anni fa
Window.h Created UI windowing interface 9 anni fa
WindowSDL.h Created UI windowing interface 9 anni fa
World.h Multiple changes World uses smart pointers, UI got calculate and shutdown, Removed atexit handler 9 anni fa
config.h.in Screenshot command and other small improvements 9 anni fa
global.h Removed OpenRaider class, added RunTime class 9 anni fa