Thomas Buck
6c59b90794
Logarithmic scale visualizer implemented.
12 年之前
Thomas Buck
04d9bbf0d3
Uploading animations with up to 4 frames works.
Larger animations get everything but the last 4 frames corrupted.
12 年之前
Thomas Buck
690c102d75
Implemented Audio Mode again.
Beware: freeing static, unallocated memory will cause very strange
behavior!
12 年之前
Thomas Buck
d7f90d3801
Idle Animations can set a desired duration now.
Also incremented version number.
12 年之前
Thomas Buck
3a492fc89f
CubeFirmware major rewrite.
Removed buggy idle animations. Killed idle frames alltogether.
12 年之前
Thomas Buck
9bbafc0332
Removed Debug build
12 年之前
Thomas Buck
2b48984d79
Built new LED Cube, implemented Lookup Table to compensate for shitty connections.
12 年之前
Thomas Buck
be09e27b10
Old wave visualization is back.
Finally, the moment you all long awaited :)
12 年之前
Thomas Buck
cf21cd3ae3
Can now cycle through different audio visualizations with button.
Also better filtering for audio data in AudioFirmware.
12 年之前
Thomas Buck
03bc1cf9c2
Misc. fixes.
Poti is now a multiplication, from 1 to 3,5. Also added basic noise
filtering. UploadTest can now send a specific byte as frame data.
12 年之前
Max Nuding
be142a6329
Prettier names for animationa
12 年之前
Max Nuding
0ffe28bfab
Splitted Animation
12 年之前
Max Nuding
caed7272e0
Finished hardcoding animation and deleted the ugly part of it
12 年之前
Thomas Buck
ec94194cbf
Fixed animations.
12 年之前
Max Nuding
5c8455dd69
Idle animation now displays each frame now for 125 ms...
12 年之前
Thomas Buck
65914fdb57
Fixed errors.
12 年之前
Max Nuding
7b2507a49d
Continued animation, added buffClearAllPixels
12 年之前
Thomas Buck
ca69131f9a
Off-by-One bug.
12 年之前
Thomas Buck
7b63d567bf
Fixed Winavr compiler error.
12 年之前
Thomas Buck
88c8e46934
Fixed animation.
12 年之前
Thomas Buck
079371541b
Fucked up file access rights.
12 年之前
Max Nuding
e055f31a23
Started hardcoding an animation
12 年之前
Thomas Buck
b106b133ae
Moved receive and transmit routines.
12 年之前
Thomas Buck
88fee91b61
Framework for more idle animations.
12 年之前
Thomas Buck
14eccc53e8
Misc fixes.
Audio CPU now resets MSGEQ7 properly. Bufferhelper clears memory after
allocation. Z Axis now goes into the correct direction. Removed
FillRect. Enabled Watchdog for Debug Build, too. Removed unneeded
strings. Built-In Framedata in own file. Makefile cleans object files
after every build, because it doesn't matter. Simple Visualization
works correctly. Most recent Hex-Files now included.
12 年之前
Thomas Buck
50254710ec
Audio Visualizer.
Wrote new audio visualizer. Created help functions to operate on a 3D
image buffer.
12 年之前
Thomas Buck
fe9794e99e
Misc work.
Changed some more faulty transistors. cubeInit now displays short test
animation. Moved header files in own folder.
12 年之前
Thomas Buck
91441ad45c
Misc Firmware fixes.
Audio Firmware now with Watchdog. Removed unused code. Fixed compiler
warnings. Fixed cube coordinate system problems. Fixed audio display
rotation. Nicer Idle Display with SAP Logo. Increased Firmware Version
Number. Debug Build even more talky.
12 年之前
Thomas Buck
ce1c3b2e43
Fixed latch selection
Code never was rewritten for new Hardware.
12 年之前
Thomas Buck
e151419ddc
Added Watchdog timer.
12 年之前
Thomas Buck
4d3f3f45fb
Added random animation.
12 年之前
Thomas Buck
57d88f75de
Cube now flicker free.
The display now gets updated with 48fps or 384 layers per second, while
the animations still play with 24fps.
12 年之前
Thomas Buck
6d7dd21fe4
misc changes
12 年之前
Thomas Buck
4b9006ec7c
Worked at firmware.
Interrupt execution time does not change, strangely?
12 年之前
Thomas Buck
bc2a3143f3
Strings now in program memory.
12 年之前
Thomas Buck
18ec89a596
Debugging.
12 年之前
Thomas Buck
8aa5269ea7
Added 3d snake game to play on cube.
Yes, I'm bored. But thats only for you to do the real work *wink wink*…
12 年之前
Thomas Buck
0dce607e4e
Loading an animation file now rebuilds frame list.
12 年之前
Thomas Buck
ba65d6c88d
Consistent storage format.
No longer using one- and two-dimensional arrays combined.
12 年之前
Thomas Buck
006665ba0b
Memory now working.
Also changed nitrate to highest one possible with our clock speed,
38400bps.
12 年之前
Thomas Buck
36c3ed25b0
CubeFirmware debug mode improvements.
Now talks to FRAM most of the time…
12 年之前
Thomas Buck
287df82da2
Fixed some frame stuff.
Auto select animations and frames, consistent order for frame and
animation buttons.
12 年之前
Thomas Buck
94daa9c742
Fixed duration (hutattedonmyarm), fixed playing (hutattedonmyarm), fixed other stuff (xythobuz)
12 年之前
Thomas Buck
1bf08451f6
Debugging
12 年之前
Thomas Buck
216d49726b
Serial problems solved.
Setting the DDR of the serial pins before initializing the serial
hardware caused some logic '1' spikes on the tx line.
12 年之前
Thomas Buck
6c8877d466
Replaced serial Library.
This was done because I was suspecting an error to be there. This is
not the case, so we probably have a Hardware Problem with our USB
Serial Stuff… If we send data too fast it sends garbage. It also always
sends two additional bytes (0xC2 at the beginning, 0xFF at the end),
which both come at the beginning if we don't delay between sending the
chars…
12 年之前
Thomas Buck
ca4334745a
Just testing...
13 年之前
Thomas Buck
5601e6baad
Added avr binarys
13 年之前
hutattedonmyarm
548e3d9764
aaah
13 年之前
Thomas Buck
d91837dd41
Can now transmit animations
13 年之前