Thomas Buck
|
ce1c3b2e43
|
Fixed latch selection
Code never was rewritten for new Hardware.
|
12 years ago |
Thomas Buck
|
e151419ddc
|
Added Watchdog timer.
|
12 years ago |
Max Nuding
|
83e0493c4c
|
Fixed legs not rotating while not being displayed
|
12 years ago |
Thomas Buck
|
4d3f3f45fb
|
Added random animation.
|
12 years ago |
Max Nuding
|
32b4ce936f
|
Changed BG color
|
12 years ago |
Max Nuding
|
4201c11fa4
|
Removed vim bugger file *whoopsy* and added toggleLegsButton to fullscreenmode
|
12 years ago |
Max Nuding
|
82fd17a95d
|
Revert "aaah..."
This reverts commit b6b00a6bcd.
|
12 years ago |
Max Nuding
|
b6b00a6bcd
|
aaah...
|
12 years ago |
Max Nuding
|
4d4b6e6e13
|
Fixed coordinate axis
|
12 years ago |
Max Nuding
|
ff61aeb0bd
|
Fixed label of toggleLegsButton
|
12 years ago |
Thomas Buck
|
57d88f75de
|
Cube now flicker free.
The display now gets updated with 48fps or 384 layers per second, while
the animations still play with 24fps.
|
12 years ago |
Max Nuding
|
a3992fd301
|
Toggle legs, code cleanup
|
12 years ago |
Thomas Buck
|
6d7dd21fe4
|
misc changes
|
12 years ago |
Max Nuding
|
db78ce29e3
|
Fixed bug in fullscreenplayer, renamed animationfileextension to .cube
|
12 years ago |
Thomas Buck
|
4b9006ec7c
|
Worked at firmware.
Interrupt execution time does not change, strangely?
|
12 years ago |
Thomas Buck
|
bc2a3143f3
|
Strings now in program memory.
|
12 years ago |
Thomas Buck
|
2061a11605
|
Fixed horrible syntax.
Honestly: What is this kind of shit? Do you even care the slightest bit?
|
12 years ago |
Thomas Buck
|
18ec89a596
|
Debugging.
|
12 years ago |
Felix Baeder
|
2b93f0b50f
|
Fixed Renamebug
|
12 years ago |
hutattedonmyarm
|
7a1912e249
|
Fixed wrong translation data in resetView(), also added fullscreen detection for resetView(), and made nicer viewing point in fullscreen
|
12 years ago |
hutattedonmyarm
|
605a471d3a
|
Selecting LEDs now works perfectly!
|
12 years ago |
Thomas Buck
|
7b5fa338c8
|
Don't remove license informations!
|
12 years ago |
hutattedonmyarm
|
a782c97742
|
*cough* whoopsy
|
12 years ago |
hutattedonmyarm
|
48631b5348
|
Fixed levs, added axis and center point
|
12 years ago |
unknown
|
c0949ba834
|
Merge branch 'master' of https://github.com/xythobuz/LED-Cube
|
12 years ago |
unknown
|
a1b4234543
|
Fixed pivot point and x and z axis of legs
|
12 years ago |
unknown
|
03694c39f9
|
Merge branch 'master' of https://github.com/xythobuz/LED-Cube
Conflicts:
CubeControl/Led3D.java
|
12 years ago |
unknown
|
10eaadfaa0
|
Fixed some element sizes.
|
12 years ago |
unknown
|
39ff79358e
|
Fixed legs
|
12 years ago |
Felix Baeder
|
c7eec18292
|
Set new rotationpoint for Cube
|
12 years ago |
Thomas Buck
|
8aa5269ea7
|
Added 3d snake game to play on cube.
Yes, I'm bored. But thats only for you to do the real work *wink wink*…
|
12 years ago |
Thomas Buck
|
ecf80f7ed3
|
Added pseudo logo.
|
12 years ago |
Thomas Buck
|
0795b49d18
|
Removed font. It was the default one.
|
12 years ago |
Thomas Buck
|
0dce607e4e
|
Loading an animation file now rebuilds frame list.
|
12 years ago |
Thomas Buck
|
3192302288
|
Added Protocol description as pdf.
Take a look at this to understand the protocol between hard- and
software.
|
12 years ago |
Thomas Buck
|
07b9d556f5
|
Created Hardware Emulator.
Runs on Unix and creates a virtual serial port that can be opened by
CubeControl. Only responds to OK, (h)elp and (v)ersion right now.
|
12 years ago |
hutattedonmyarm
|
4793c1f290
|
Print specific information on the object clicked for debugging reasons
|
12 years ago |
hutattedonmyarm
|
f60789d972
|
Made LEDs clickable... (kind of...)
|
12 years ago |
Thomas Buck
|
ba65d6c88d
|
Consistent storage format.
No longer using one- and two-dimensional arrays combined.
|
12 years ago |
Thomas Buck
|
006665ba0b
|
Memory now working.
Also changed nitrate to highest one possible with our clock speed,
38400bps.
|
12 years ago |
Thomas Buck
|
9be6492922
|
Code beautification…
|
12 years ago |
hutattedonmyarm
|
5fc968b6ef
|
Screwed around in the extendArray(), because it didn't work sometimes...
What the....? Well it works THIS way...
|
12 years ago |
Thomas Buck
|
36c3ed25b0
|
CubeFirmware debug mode improvements.
Now talks to FRAM most of the time…
|
12 years ago |
hutattedonmyarm
|
8f395715a9
|
Fixed wrong datatype for frame duration
|
12 years ago |
Thomas Buck
|
287df82da2
|
Fixed some frame stuff.
Auto select animations and frames, consistent order for frame and
animation buttons.
|
12 years ago |
hutattedonmyarm
|
feba4d2f81
|
Added slider for setting frame duration
|
12 years ago |
Thomas Buck
|
408e263152
|
Removed docs (11MB!)
|
12 years ago |
Thomas Buck
|
94daa9c742
|
Fixed duration (hutattedonmyarm), fixed playing (hutattedonmyarm), fixed other stuff (xythobuz)
|
12 years ago |
Thomas Buck
|
1bf08451f6
|
Debugging
|
12 years ago |
Thomas Buck
|
216d49726b
|
Serial problems solved.
Setting the DDR of the serial pins before initializing the serial
hardware caused some logic '1' spikes on the tx line.
|
12 years ago |