55 Commit (7e3389dcf0937977d234ba58ac9ad8aa4b19f21c)

Autore SHA1 Messaggio Data
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 anni fa
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 9 anni fa
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 9 anni fa
  Thomas Buck 21d2478397 Added basic view frustum culling 10 anni fa
  Thomas Buck 86eb716b47 Fix glm includes for Travis 10 anni fa
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 10 anni fa
  Thomas Buck 741083b757 Fixed indent [skip ci] 10 anni fa
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures 10 anni fa
  Thomas Buck e968717184 Added texture viewer 10 anni fa
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 10 anni fa
  Thomas Buck 16dbdf29cd Screenshot command and other small improvements 10 anni fa
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings 10 anni fa
  Thomas Buck 6afb071742 Slimmed down Render 10 anni fa
  Thomas Buck 8e09359af3 TextureManager using vector, now also global service 10 anni fa
  Thomas Buck 6eb0b47437 Texture now TextureManager 10 anni fa
  Thomas Buck 8fbca37731 Created StaticMesh class 10 anni fa
  Thomas Buck afad81a858 Moved methods from World into Room. 10 anni fa
  Thomas Buck b8ee254b56 New assert implementation, meta improvements 10 anni fa
  Thomas Buck fdd71891c0 Compiles up to Render 10 anni fa
  Thomas Buck 6f15905676 Created Entity class 10 anni fa
  Thomas Buck e116fe3fa3 Created BoundingBox class 10 anni fa
  Thomas Buck b8794b216d Using Box as BoundingBox 10 anni fa
  Thomas Buck ac8022ec70 Menu play button working 10 anni fa
  Thomas Buck 01d39b4972 Render using new interface 10 anni fa
  Thomas Buck a119a9994c Added comparison operator to static model 10 anni fa
  Thomas Buck 552687f17f Rewrote room loading code 10 anni fa
  Thomas Buck 404dd6b66e Started world refactoring 10 anni fa
  Carsten Teibes 3ed33d4341 be case-sensitive for config file 10 anni fa
  Thomas Buck 6eba26fb03 Simplified Render Texture loading 10 anni fa
  Thomas Buck e898b03a05 Removed Emitter and Particle 10 anni fa
  Thomas Buck 5644dac47a Added pigtail command 10 anni fa
  Thomas Buck 4cf403d809 Moved game commands into OpenRaider. Added hop cmd. 10 anni fa
  Thomas Buck 7a4a5c0a96 Added animation test commands 10 anni fa
  Thomas Buck d4f4ba5d92 Added game mode command 10 anni fa
  Thomas Buck ab29600064 No longer segfaulting but now leaking World memory 10 anni fa
  Thomas Buck 815ad09bd6 Added LoadScreen Render mode back. 10 anni fa
  Thomas Buck 23c9159d52 Game is singleton. Started initializing Render. 10 anni fa
  Thomas Buck b32e1ce56f Added Render 10 anni fa
  Thomas Buck c676a07a35 Fresh start 10 anni fa
  Thomas Buck f570706e20 Added texture debugging 10 anni fa
  Thomas Buck 85535e169d Removed unused code 10 anni fa
  Thomas Buck 31ca2563f6 Renamed MatMath and moved into utils 10 anni fa
  Thomas Buck 9d6b4a084e Moved List and Vector into templates folder 10 anni fa
  Thomas Buck 90351b7492 Moved Light into Render 10 anni fa
  Thomas Buck 580270d5f2 More or less working. No sound! 10 anni fa
  Thomas Buck bdae1c57a6 using sdl2-config for include path 10 anni fa
  Thomas Buck f8d57a8a47 Documented Render.h 10 anni fa
  Thomas Buck 5c35ca3039 Removed FastCard option 10 anni fa
  Thomas Buck c0dcf2d54a Renamed OpenGLMesh to Mesh. 10 anni fa