Thomas Buck
|
e2f3ea30ad
|
TextureManager is now completely static.
|
9 年前 |
Thomas Buck
|
98199883db
|
Fixed window resizing and initial camera offset.
|
9 年前 |
Thomas Buck
|
39b0ffac3b
|
Using stb_image, stb_image_write. New imgui version.
|
9 年前 |
Thomas Buck
|
21d2478397
|
Added basic view frustum culling
|
10 年前 |
Thomas Buck
|
86eb716b47
|
Fix glm includes for Travis
|
10 年前 |
Thomas Buck
|
c2db7bcfbd
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 年前 |
Thomas Buck
|
42a23d13d0
|
Sprite support in LoaderTR2 and UI
|
10 年前 |
Thomas Buck
|
741083b757
|
Fixed indent [skip ci]
|
10 年前 |
Thomas Buck
|
6aa059cc91
|
LoaderTR2 tries to load object textures
|
10 年前 |
Thomas Buck
|
e968717184
|
Added texture viewer
|
10 年前 |
Thomas Buck
|
e83305bc8e
|
Auto code indentation [skip ci]
|
10 年前 |
Thomas Buck
|
16dbdf29cd
|
Screenshot command and other small improvements
|
10 年前 |
Thomas Buck
|
604539e334
|
Fixed many 64 to 32 bit warnings
|
10 年前 |
Thomas Buck
|
6afb071742
|
Slimmed down Render
|
10 年前 |
Thomas Buck
|
8e09359af3
|
TextureManager using vector, now also global service
|
10 年前 |
Thomas Buck
|
6eb0b47437
|
Texture now TextureManager
|
10 年前 |
Thomas Buck
|
8fbca37731
|
Created StaticMesh class
|
10 年前 |
Thomas Buck
|
afad81a858
|
Moved methods from World into Room.
Also changed some strange old delete-guards.
|
10 年前 |
Thomas Buck
|
b8ee254b56
|
New assert implementation, meta improvements
|
10 年前 |
Thomas Buck
|
fdd71891c0
|
Compiles up to Render
|
10 年前 |
Thomas Buck
|
6f15905676
|
Created Entity class
|
10 年前 |
Thomas Buck
|
e116fe3fa3
|
Created BoundingBox class
|
10 年前 |
Thomas Buck
|
b8794b216d
|
Using Box as BoundingBox
|
10 年前 |
Thomas Buck
|
ac8022ec70
|
Menu play button working
|
10 年前 |
Thomas Buck
|
01d39b4972
|
Render using new interface
|
10 年前 |
Thomas Buck
|
a119a9994c
|
Added comparison operator to static model
|
10 年前 |
Thomas Buck
|
552687f17f
|
Rewrote room loading code
|
10 年前 |
Thomas Buck
|
404dd6b66e
|
Started world refactoring
|
10 年前 |
Carsten Teibes
|
3ed33d4341
|
be case-sensitive for config file
|
10 年前 |
Thomas Buck
|
6eba26fb03
|
Simplified Render Texture loading
|
10 年前 |
Thomas Buck
|
e898b03a05
|
Removed Emitter and Particle
|
10 年前 |
Thomas Buck
|
5644dac47a
|
Added pigtail command
|
10 年前 |
Thomas Buck
|
4cf403d809
|
Moved game commands into OpenRaider. Added hop cmd.
|
10 年前 |
Thomas Buck
|
7a4a5c0a96
|
Added animation test commands
|
10 年前 |
Thomas Buck
|
d4f4ba5d92
|
Added game mode command
|
10 年前 |
Thomas Buck
|
ab29600064
|
No longer segfaulting but now leaking World memory
|
10 年前 |
Thomas Buck
|
815ad09bd6
|
Added LoadScreen Render mode back.
|
10 年前 |
Thomas Buck
|
23c9159d52
|
Game is singleton. Started initializing Render.
Modified Camera and Render.
|
10 年前 |
Thomas Buck
|
b32e1ce56f
|
Added Render
|
10 年前 |
Thomas Buck
|
c676a07a35
|
Fresh start
|
10 年前 |
Thomas Buck
|
f570706e20
|
Added texture debugging
|
10 年前 |
Thomas Buck
|
85535e169d
|
Removed unused code
|
10 年前 |
Thomas Buck
|
31ca2563f6
|
Renamed MatMath and moved into utils
|
10 年前 |
Thomas Buck
|
9d6b4a084e
|
Moved List and Vector into templates folder
|
10 年前 |
Thomas Buck
|
90351b7492
|
Moved Light into Render
|
10 年前 |
Thomas Buck
|
580270d5f2
|
More or less working. No sound!
|
10 年前 |
Thomas Buck
|
bdae1c57a6
|
using sdl2-config for include path
|
10 年前 |
Thomas Buck
|
f8d57a8a47
|
Documented Render.h
|
10 年前 |
Thomas Buck
|
5c35ca3039
|
Removed FastCard option
|
10 年前 |
Thomas Buck
|
c0dcf2d54a
|
Renamed OpenGLMesh to Mesh.
Documented OpenRaider, removed unused stuff.
|
10 年前 |