133 Commits (9121091e5eeff4787d6f084e859e8199f67a9909)

Author SHA1 Message Date
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 years ago
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 years ago
  Thomas Buck 8ebbd705a4 Main menu rewrite as imgui window 9 years ago
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 years ago
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 years ago
  Thomas Buck 18b8317e42 Can show font bounding box 9 years ago
  Thomas Buck 0d31c3b41a Support for Room Sprites 9 years ago
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9 years ago
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 9 years ago
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 9 years ago
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9 years ago
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9 years ago
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9 years ago
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 9 years ago
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 9 years ago
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 9 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9 years ago
  Thomas Buck 21d2478397 Added basic view frustum culling 9 years ago
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 9 years ago
  Thomas Buck 6625071dfd Render StaticModels 9 years ago
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 9 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 years ago
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test 9 years ago
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 9 years ago
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder 9 years ago
  Thomas Buck 741083b757 Fixed indent [skip ci] 9 years ago
  Thomas Buck def2a75125 textile triangle display 9 years ago
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures 9 years ago
  Thomas Buck e968717184 Added texture viewer 9 years ago
  Thomas Buck 60c217d16a TextureManager now has independent storages 9 years ago
  Thomas Buck 65be6f0114 Fixed wireframe background color 9 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 9 years ago
  Thomas Buck 2c547828ae Minor bugfixes 9 years ago
  Thomas Buck 53919aa554 Removed OpenRaider class, added RunTime class 9 years ago
  Thomas Buck 1bb089c311 imgui integration working more or less 9 years ago
  Thomas Buck ae635bd43a Moved getX() methods [skip ci] 9 years ago
  Thomas Buck 16dbdf29cd Screenshot command and other small improvements 9 years ago
  Thomas Buck 89d4636222 Sorting vectors now working 9 years ago
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings 9 years ago
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 9 years ago
  Thomas Buck 6afb071742 Slimmed down Render 10 years ago
  Thomas Buck 13ade99a95 No segfault on window resize 10 years ago
  Thomas Buck 8e09359af3 TextureManager using vector, now also global service 10 years ago
  Thomas Buck e088c8ebcd Compiles in Ubuntu 14.04 with gcc 10 years ago
  Thomas Buck 436f04fd10 unsigned char instead of float for colors 10 years ago
  Thomas Buck 07888bff23 tga methods now take filename instead of FILE * 10 years ago
  Thomas Buck 6eb0b47437 Texture now TextureManager 10 years ago
  Thomas Buck 8fbca37731 Created StaticMesh class 10 years ago