Thomas Buck
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c27e093bec
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Segfaults
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10 years ago |
Thomas Buck
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4ba21cd02a
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removed glu includes
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10 years ago |
Thomas Buck
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02081f0d98
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Fixed doxygen comment
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10 years ago |
Thomas Buck
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4e746361f2
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Backported Changelog
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10 years ago |
Thomas Buck
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21e8671a1b
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Rewrote Readme
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10 years ago |
Thomas Buck
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29e702c578
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Added FPS display, removed limit
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10 years ago |
Thomas Buck
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7a4a5c0a96
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Added animation test commands
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10 years ago |
Thomas Buck
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1aaa6ceef0
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No longer segfaulting walking Yvel.tr2
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10 years ago |
Thomas Buck
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f5678a561a
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More asserts
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10 years ago |
Thomas Buck
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14978be957
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Fixed strange Texture offset in GL, added asserts.
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10 years ago |
Thomas Buck
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ebe9e57798
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misc
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10 years ago |
Thomas Buck
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d4f4ba5d92
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Added game mode command
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10 years ago |
Thomas Buck
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4d98afd2aa
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Using only colors that were defined for renderer
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10 years ago |
Thomas Buck
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841824229e
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Started reimplementing game engine commands
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10 years ago |
Thomas Buck
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c70c37a4bf
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Added basic movement
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10 years ago |
Thomas Buck
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964f379642
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Added mouse camera movement
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10 years ago |
Thomas Buck
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ce5864d7f8
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Fixed sound segfault
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10 years ago |
Thomas Buck
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dd085bef14
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Very hacky fix for using the right textures
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10 years ago |
Thomas Buck
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ab29600064
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No longer segfaulting but now leaking World memory
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10 years ago |
Thomas Buck
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1b8d5f6694
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Now segfaults somwhere else in Render
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10 years ago |
Thomas Buck
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024206ac6c
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Added processing code. Segfault on level load.
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10 years ago |
Thomas Buck
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815ad09bd6
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Added LoadScreen Render mode back.
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10 years ago |
Thomas Buck
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23c9159d52
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Game is singleton. Started initializing Render.
Modified Camera and Render.
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10 years ago |
Thomas Buck
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df44fe47d7
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Camera sensitivity stored in OpenRaider
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10 years ago |
Thomas Buck
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452fe3ce8b
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gWorld and LARA for Render now moved to Game
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10 years ago |
Thomas Buck
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b32e1ce56f
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Added Render
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10 years ago |
Thomas Buck
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afc11f2c5a
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Load external sound effect files
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10 years ago |
Thomas Buck
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54741ed7bd
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Added World, WorldData, using std list and vector.
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10 years ago |
Thomas Buck
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e02c9affed
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Added Texture
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10 years ago |
Thomas Buck
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2e2c4e2693
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Added SkeletalModel, now using std::vector
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10 years ago |
Thomas Buck
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e7b6c7bf7b
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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10 years ago |
Thomas Buck
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8434b52203
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Generate action for Game on mouse clicks
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10 years ago |
Thomas Buck
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d61daf3fcf
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Validating pak before putting it in menu list
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10 years ago |
Thomas Buck
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345371e3ad
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Moved TombRaider structs into TombRaiderData
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10 years ago |
Thomas Buck
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556892812d
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Added TombRaider level loader
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10 years ago |
Thomas Buck
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6a2026b656
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Added Game class.
Moved typedefs into global header.
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10 years ago |
Thomas Buck
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9fd1622471
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Can now also bind mouse actions
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10 years ago |
Thomas Buck
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78e55f04a8
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Added mouse scrolling support.
Used in Console to scroll the history.
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10 years ago |
Thomas Buck
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62af5ce2ba
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Added proper command history for console
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10 years ago |
Thomas Buck
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48b09ec110
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Added help command
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10 years ago |
Thomas Buck
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5a7d335545
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Console working.
Added quit command. Fixed bug in bufferString segfaulting with too big strings.
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10 years ago |
Thomas Buck
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02ceb1687a
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Fixed system timer for BSDs
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10 years ago |
Thomas Buck
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0da8aace78
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Moved drawText into WindowSDL. Added Console.
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10 years ago |
Thomas Buck
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e17f49b67e
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Added mouse motion support
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10 years ago |
Thomas Buck
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355253f9b0
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Mouse support for menu
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10 years ago |
Thomas Buck
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c0b2f96ab4
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basic menu functionality working
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10 years ago |
Thomas Buck
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066ff8356c
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preparing menu
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10 years ago |
Thomas Buck
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933c01b593
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Key bindings working
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10 years ago |
Thomas Buck
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4821f10582
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Mouse and keyboard handler for Menu
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10 years ago |
Thomas Buck
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61486b7e36
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Menu draws half-transparent overlay
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10 years ago |