Thomas Buck
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a0cdd7aa21
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Added ponypos command
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10 years ago |
Thomas Buck
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5644dac47a
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Added pigtail command
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10 years ago |
Thomas Buck
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18daa90937
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Added ponytail command
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10 years ago |
Thomas Buck
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f4a739482b
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Added oneroom and allrooms commands
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10 years ago |
Thomas Buck
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fdb0966aba
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Added particle, roommodel, entmodel, sprite commands
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10 years ago |
Thomas Buck
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e4f6a401b9
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Added vis and upf commands
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10 years ago |
Thomas Buck
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96059cce72
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Added portal command
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10 years ago |
Thomas Buck
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c9e1fb5871
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Added vmodel and ralpha commands
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10 years ago |
Thomas Buck
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d8f8645b43
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Added pos command
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10 years ago |
Thomas Buck
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a00431e1cd
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Added viewmodel command
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10 years ago |
Thomas Buck
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4cf403d809
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Moved game commands into OpenRaider. Added hop cmd.
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10 years ago |
Thomas Buck
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12b203507b
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Render is now also service
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10 years ago |
Thomas Buck
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35f3b223ef
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Added fog command
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10 years ago |
Thomas Buck
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5af41fda25
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Added game-light command
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10 years ago |
Thomas Buck
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fce2d7b0d5
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Added sshot command
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10 years ago |
Thomas Buck
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780989b3c7
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Sound interface now abstract
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10 years ago |
Thomas Buck
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237a34b03d
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Camera now also service
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10 years ago |
Thomas Buck
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e9c7c9c42f
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World now also service
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10 years ago |
Thomas Buck
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b986369a1b
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Sound now also global service
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10 years ago |
Thomas Buck
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ed67843df6
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Console, Game, Menu, OpenRaider and Window are global services.
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10 years ago |
Thomas Buck
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c27e093bec
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Segfaults
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10 years ago |
Thomas Buck
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4ba21cd02a
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removed glu includes
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10 years ago |
Thomas Buck
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02081f0d98
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Fixed doxygen comment
|
10 years ago |
Thomas Buck
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4e746361f2
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Backported Changelog
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10 years ago |
Thomas Buck
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21e8671a1b
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Rewrote Readme
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10 years ago |
Thomas Buck
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29e702c578
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Added FPS display, removed limit
|
10 years ago |
Thomas Buck
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7a4a5c0a96
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Added animation test commands
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10 years ago |
Thomas Buck
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1aaa6ceef0
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No longer segfaulting walking Yvel.tr2
|
10 years ago |
Thomas Buck
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f5678a561a
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More asserts
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10 years ago |
Thomas Buck
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14978be957
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Fixed strange Texture offset in GL, added asserts.
|
10 years ago |
Thomas Buck
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ebe9e57798
|
misc
|
10 years ago |
Thomas Buck
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d4f4ba5d92
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Added game mode command
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10 years ago |
Thomas Buck
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4d98afd2aa
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Using only colors that were defined for renderer
|
10 years ago |
Thomas Buck
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841824229e
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Started reimplementing game engine commands
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10 years ago |
Thomas Buck
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c70c37a4bf
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Added basic movement
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10 years ago |
Thomas Buck
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964f379642
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Added mouse camera movement
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10 years ago |
Thomas Buck
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ce5864d7f8
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Fixed sound segfault
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10 years ago |
Thomas Buck
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dd085bef14
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Very hacky fix for using the right textures
|
10 years ago |
Thomas Buck
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ab29600064
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No longer segfaulting but now leaking World memory
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10 years ago |
Thomas Buck
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1b8d5f6694
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Now segfaults somwhere else in Render
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10 years ago |
Thomas Buck
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024206ac6c
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Added processing code. Segfault on level load.
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10 years ago |
Thomas Buck
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815ad09bd6
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Added LoadScreen Render mode back.
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10 years ago |
Thomas Buck
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23c9159d52
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Game is singleton. Started initializing Render.
Modified Camera and Render.
|
10 years ago |
Thomas Buck
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df44fe47d7
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Camera sensitivity stored in OpenRaider
|
10 years ago |
Thomas Buck
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452fe3ce8b
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gWorld and LARA for Render now moved to Game
|
10 years ago |
Thomas Buck
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b32e1ce56f
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Added Render
|
10 years ago |
Thomas Buck
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afc11f2c5a
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Load external sound effect files
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10 years ago |
Thomas Buck
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54741ed7bd
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Added World, WorldData, using std list and vector.
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10 years ago |
Thomas Buck
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e02c9affed
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Added Texture
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10 years ago |
Thomas Buck
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2e2c4e2693
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Added SkeletalModel, now using std::vector
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10 years ago |