Thomas Buck
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dbeb29c8ac
|
Removed unnecessary Camera functionality
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10 years ago |
Thomas Buck
|
8d34c76503
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Game::mLoaded now private
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10 years ago |
Thomas Buck
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46acd107ba
|
Guarded interactive commands
|
10 years ago |
Thomas Buck
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ce1314859e
|
Removed gLaraModel
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10 years ago |
Thomas Buck
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31d3c594f5
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Console output to stdout only for debug build
|
10 years ago |
Thomas Buck
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a0cdd7aa21
|
Added ponypos command
|
10 years ago |
Thomas Buck
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5644dac47a
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Added pigtail command
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10 years ago |
Thomas Buck
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18daa90937
|
Added ponytail command
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10 years ago |
Thomas Buck
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f4a739482b
|
Added oneroom and allrooms commands
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10 years ago |
Thomas Buck
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fdb0966aba
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Added particle, roommodel, entmodel, sprite commands
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10 years ago |
Thomas Buck
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e4f6a401b9
|
Added vis and upf commands
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10 years ago |
Thomas Buck
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96059cce72
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Added portal command
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10 years ago |
Thomas Buck
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c9e1fb5871
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Added vmodel and ralpha commands
|
10 years ago |
Thomas Buck
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d8f8645b43
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Added pos command
|
10 years ago |
Thomas Buck
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a00431e1cd
|
Added viewmodel command
|
10 years ago |
Thomas Buck
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4cf403d809
|
Moved game commands into OpenRaider. Added hop cmd.
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10 years ago |
Thomas Buck
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12b203507b
|
Render is now also service
|
10 years ago |
Thomas Buck
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35f3b223ef
|
Added fog command
|
10 years ago |
Thomas Buck
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5af41fda25
|
Added game-light command
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10 years ago |
Thomas Buck
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fce2d7b0d5
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Added sshot command
|
10 years ago |
Thomas Buck
|
780989b3c7
|
Sound interface now abstract
|
10 years ago |
Thomas Buck
|
237a34b03d
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Camera now also service
|
10 years ago |
Thomas Buck
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e9c7c9c42f
|
World now also service
|
10 years ago |
Thomas Buck
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b986369a1b
|
Sound now also global service
|
10 years ago |
Thomas Buck
|
ed67843df6
|
Console, Game, Menu, OpenRaider and Window are global services.
|
10 years ago |
Thomas Buck
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c27e093bec
|
Segfaults
|
10 years ago |
Thomas Buck
|
4ba21cd02a
|
removed glu includes
|
10 years ago |
Thomas Buck
|
02081f0d98
|
Fixed doxygen comment
|
10 years ago |
Thomas Buck
|
4e746361f2
|
Backported Changelog
|
10 years ago |
Thomas Buck
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21e8671a1b
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Rewrote Readme
|
10 years ago |
Thomas Buck
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29e702c578
|
Added FPS display, removed limit
|
10 years ago |
Thomas Buck
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7a4a5c0a96
|
Added animation test commands
|
10 years ago |
Thomas Buck
|
1aaa6ceef0
|
No longer segfaulting walking Yvel.tr2
|
10 years ago |
Thomas Buck
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f5678a561a
|
More asserts
|
10 years ago |
Thomas Buck
|
14978be957
|
Fixed strange Texture offset in GL, added asserts.
|
10 years ago |
Thomas Buck
|
ebe9e57798
|
misc
|
10 years ago |
Thomas Buck
|
d4f4ba5d92
|
Added game mode command
|
10 years ago |
Thomas Buck
|
4d98afd2aa
|
Using only colors that were defined for renderer
|
10 years ago |
Thomas Buck
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841824229e
|
Started reimplementing game engine commands
|
10 years ago |
Thomas Buck
|
c70c37a4bf
|
Added basic movement
|
10 years ago |
Thomas Buck
|
964f379642
|
Added mouse camera movement
|
10 years ago |
Thomas Buck
|
ce5864d7f8
|
Fixed sound segfault
|
10 years ago |
Thomas Buck
|
dd085bef14
|
Very hacky fix for using the right textures
|
10 years ago |
Thomas Buck
|
ab29600064
|
No longer segfaulting but now leaking World memory
|
10 years ago |
Thomas Buck
|
1b8d5f6694
|
Now segfaults somwhere else in Render
|
10 years ago |
Thomas Buck
|
024206ac6c
|
Added processing code. Segfault on level load.
|
10 years ago |
Thomas Buck
|
815ad09bd6
|
Added LoadScreen Render mode back.
|
10 years ago |
Thomas Buck
|
23c9159d52
|
Game is singleton. Started initializing Render.
Modified Camera and Render.
|
10 years ago |
Thomas Buck
|
df44fe47d7
|
Camera sensitivity stored in OpenRaider
|
10 years ago |
Thomas Buck
|
452fe3ce8b
|
gWorld and LARA for Render now moved to Game
|
10 years ago |