Thomas Buck
|
e2f3ea30ad
|
TextureManager is now completely static.
|
10 years ago |
Thomas Buck
|
63e5a0b55f
|
Performance boost by storing data in GL buffers directly
|
10 years ago |
Thomas Buck
|
55c1192438
|
Bugfixes in WindowSDL, Console. Added ShaderBuffer.
|
10 years ago |
Thomas Buck
|
a3d6411368
|
Removed Exceptions, moved GL code into Shader
|
10 years ago |
Thomas Buck
|
28c15c890e
|
Menu background now chosen randomly
|
10 years ago |
Thomas Buck
|
98199883db
|
Fixed window resizing and initial camera offset.
|
10 years ago |
Thomas Buck
|
4e9ef0cb43
|
Fixed StaticMesh Y offset
|
10 years ago |
Thomas Buck
|
39b0ffac3b
|
Using stb_image, stb_image_write. New imgui version.
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10 years ago |
Thomas Buck
|
b2436b7de4
|
RunTime now static. StaticMesh displays bounding boxes.
|
10 years ago |
Thomas Buck
|
f41562f7f2
|
Windowing classes now static. Tried to clamp camera rotation.
|
10 years ago |
Thomas Buck
|
826c05f5b6
|
Draw room bounding boxes in wireframe mode
|
10 years ago |
Thomas Buck
|
a2bed57177
|
Controller support, Camera Quaternion
|
10 years ago |
Thomas Buck
|
7f4de9d5a7
|
Fixed view frustum calculation and culling
|
10 years ago |
Thomas Buck
|
21d2478397
|
Added basic view frustum culling
|
10 years ago |
Thomas Buck
|
3e15451d64
|
Fixed StaticModel rotation
|
10 years ago |
Thomas Buck
|
6625071dfd
|
Render StaticModels
|
10 years ago |
Thomas Buck
|
6724d84f3b
|
Removed WindowGLUT, added WindowGLFW
|
10 years ago |
Thomas Buck
|
ff5b921c84
|
Mesh now RoomMesh, _fixed_ texture bleeding
|
10 years ago |
Thomas Buck
|
881d13ab74
|
Tweak CMakeLists so sources appear in IDEs [skip ci]
|
10 years ago |
Thomas Buck
|
014962658a
|
Room Mesh displayed more or less correctly
|
10 years ago |
Thomas Buck
|
5a95f1c49f
|
Camera movement, first Mesh drawing
|
10 years ago |
Thomas Buck
|
54d9e33c4f
|
Allow travis build failures in linux
|
10 years ago |
Thomas Buck
|
86eb716b47
|
Fix glm includes for Travis
|
10 years ago |
Thomas Buck
|
43a70b7d24
|
More Travis fixing...
|
10 years ago |
Thomas Buck
|
f76c2a7887
|
Travis fix?
|
10 years ago |
Thomas Buck
|
c2db7bcfbd
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 years ago |
Thomas Buck
|
448783e71a
|
Continued work on new Mesh implementation
|
10 years ago |
Thomas Buck
|
8e2118188c
|
LoaderTR2 loads most parts of the Rooms
|
10 years ago |
Thomas Buck
|
2c82d21373
|
LoaderTR2 tries to load Meshes and StaticMeshes
|
10 years ago |
Thomas Buck
|
00706b69ab
|
LoaderTR2 loads Moveables and Entities
|
10 years ago |
Thomas Buck
|
efa479c45d
|
Improved Console, added auto-completion
|
10 years ago |
Thomas Buck
|
9368922f02
|
Code formatting [skip ci]
|
10 years ago |
Thomas Buck
|
fc4324ff3f
|
Renamed Vector3d to Vec3, added math unit test
|
10 years ago |
Thomas Buck
|
42a23d13d0
|
Sprite support in LoaderTR2 and UI
|
10 years ago |
Thomas Buck
|
ad4fa38113
|
Rewrote OpenAL, SoundManager, added system folder
|
10 years ago |
Thomas Buck
|
741083b757
|
Fixed indent [skip ci]
|
10 years ago |
Thomas Buck
|
bd24c36a7f
|
Added SoundManager
|
10 years ago |
Thomas Buck
|
1c6648ddbf
|
LoaderTR2 supports Animated Textuers
|
10 years ago |
Thomas Buck
|
2c6806450e
|
Added FPS histogram
|
10 years ago |
Thomas Buck
|
bdc9462674
|
Added sound debug UI, removed sound command
|
10 years ago |
Thomas Buck
|
def2a75125
|
textile triangle display
|
10 years ago |
Thomas Buck
|
6aa059cc91
|
LoaderTR2 tries to load object textures
|
10 years ago |
Thomas Buck
|
8d3b675c4b
|
LoaderTR2 tries to load external SFX file
|
10 years ago |
Thomas Buck
|
838fe35ad4
|
Added BinaryMemory reader
|
10 years ago |
Thomas Buck
|
dc66df2716
|
Didn't even compile...
|
10 years ago |
Thomas Buck
|
c3c681e66f
|
LoaderTR2 starts filling Rooms
|
10 years ago |
Thomas Buck
|
e968717184
|
Added texture viewer
|
10 years ago |
Thomas Buck
|
60c217d16a
|
TextureManager now has independent storages
|
10 years ago |
Thomas Buck
|
328e012e4e
|
Update imgui
|
10 years ago |
Thomas Buck
|
65be6f0114
|
Fixed wireframe background color
|
10 years ago |