51 Commits (ea91c9484a6238c27e68046227faef9072e3b547)

Author SHA1 Message Date
  Thomas Buck 4ebef759ab Optimized Mesh rendering 9 years ago
  Thomas Buck 5c9a47e4cd Now always copying GL data 9 years ago
  Thomas Buck f8dba33eea Removed custom Font support 9 years ago
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 years ago
  Thomas Buck 457c42b1b0 Proper GLFW text input 9 years ago
  Thomas Buck d22e17b95c Updated imgui. Can now display linked lib versions. 9 years ago
  Thomas Buck 70da40d6ae Travis fix again 9 years ago
  Thomas Buck 04ef842389 Fix glbinding to work with GLFW 9 years ago
  Thomas Buck eedb4ec4ed Now using glbinding 9 years ago
  Thomas Buck 362b45a8a5 Changed Shader compiling behaviour 9 years ago
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 years ago
  Thomas Buck 86a7bbab0f Improved Sound Debug UI, updated ImGui 9 years ago
  Thomas Buck 09b110bb28 Fixed crashing TR3 levels. SoundSources working. 9 years ago
  Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. 9 years ago
  Thomas Buck 7386eef8ae Fixed TR1 level loading (sound samples and colors) 9 years ago
  Thomas Buck 917e1b47ed Removed unused stuff [skip ci] 9 years ago
  Thomas Buck 9e759a7937 Added support for TR1 levels 9 years ago
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 years ago
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9 years ago
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 10 years ago
  Thomas Buck 6282248c71 Fixed texture viewer, updated imgui again 10 years ago
  Thomas Buck 6cf1b1923b Support for imgui/SDL text input IME 10 years ago
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 10 years ago
  Thomas Buck 18b8317e42 Can show font bounding box 10 years ago
  Thomas Buck 965a9ef47d Fixed screenshot distortion bug 10 years ago
  Thomas Buck 0d31c3b41a Support for Room Sprites 10 years ago
  Thomas Buck 09b15dddcd Format code [skip ci] 10 years ago
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 years ago
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 10 years ago
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 10 years ago
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 10 years ago
  Thomas Buck 7e3389dcf0 Fixed FontImGui, now readable. 10 years ago
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 years ago
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 10 years ago
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 years ago
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10 years ago
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 10 years ago
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10 years ago
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 years ago
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 years ago
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 10 years ago
  Thomas Buck 6625071dfd Render StaticModels 10 years ago
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 years ago
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 10 years ago
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 10 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 10 years ago