Open Source Tomb Raider Engine
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Thomas Buck 6eba26fb03 Simplified Render Texture loading 10 years ago
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games Added TombRaider1.h 10 years ago
math Slimmed down math/math.h 10 years ago
utils Added mouse scrolling support. 10 years ago
Camera.h Removed Emitter and Particle 10 years ago
Config.h.in Added FPS display, removed limit 10 years ago
Console.h Added mouse scrolling support. 10 years ago
Game.h Simplified Render Texture loading 10 years ago
Menu.h Can now also bind mouse actions 10 years ago
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
OpenRaider.h Removed unnecessary Camera functionality 10 years ago
Render.h Simplified Render Texture loading 10 years ago
SkeletalModel.h Added SkeletalModel, now using std::vector 10 years ago
Sound.h Sound interface now abstract 10 years ago
SoundAL.h Sound interface now abstract 10 years ago
Texture.h Fixed strange Texture offset in GL, added asserts. 10 years ago
TombRaider.h Added basic movement 10 years ago
TombRaiderData.h Validating pak before putting it in menu list 10 years ago
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
Window.h Added game mode command 10 years ago
WindowSDL.h Using only colors that were defined for renderer 10 years ago
World.h No longer segfaulting but now leaking World memory 10 years ago
WorldData.h Guarded interactive commands 10 years ago
global.h Using only colors that were defined for renderer 10 years ago
main.h Render is now also service 10 years ago