Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Thomas Buck 4cb2078e24 Fixed TR3 level loader 9年前
..
commands Started work on Entity system 9年前
games Auto code indentation [skip ci] 9年前
loader Fixed TR3 level loader 9年前
system Using float for font colors. Better controller mapping. 9年前
utils Using float for font colors. Better controller mapping. 9年前
Camera.h LoaderTR1 Unfinished Business support. Sprint for camera movement. 9年前
Console.h Imgui update, controller & camera movement improvements. 9年前
Entity.h Imgui update, controller & camera movement improvements. 9年前
Game.h Controller menu navigation & limit camera rotation 9年前
Log.h Support for Room Sprites 9年前
Menu.h Using float for font colors. Better controller mapping. 9年前
MenuFolder.h Auto code indentation [skip ci] 9年前
Mesh.h Added support for TR1 levels 9年前
Render.h Render into textures, camera room tracking & target UI (all non-working) 9年前
Room.h Removed unused stuff [skip ci] 9年前
RoomData.h Removed unused stuff [skip ci] 9年前
RoomMesh.h Wrong assert was used when including glm 9年前
RunTime.h Fixed StaticMesh Y offset 9年前
Script.h Small fixes (tried to compile with Visual Studio) 9年前
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 9年前
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 9年前
Sprite.h Return of (animated) textile and sprite viewer 9年前
StaticMesh.h Individual toggles for bounding box visualisation. 9年前
TextureManager.h Added support for TR1 levels 9年前
UI.h Updated imgui, added consoleAction. 9年前
World.h Support for Room Sprites 9年前
config.h.in Now using stb_truetype instead of SDL2-TTF. 9年前
global.h Using float for font colors. Better controller mapping. 9年前