Open Source Tomb Raider Engine
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Thomas Buck 917e1b47ed Removed unused stuff [skip ci] 9 jaren geleden
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commands Started work on Entity system 9 jaren geleden
games Auto code indentation [skip ci] 10 jaren geleden
loader Added support for TR1 levels 9 jaren geleden
system Added support for TR1 levels 9 jaren geleden
utils Removed unused stuff [skip ci] 9 jaren geleden
Camera.h Render into textures, camera room tracking & target UI (all non-working) 9 jaren geleden
Console.h Imgui update, controller & camera movement improvements. 9 jaren geleden
Entity.h Imgui update, controller & camera movement improvements. 9 jaren geleden
Game.h Controller menu navigation & limit camera rotation 9 jaren geleden
Log.h Support for Room Sprites 9 jaren geleden
Menu.h Auto code indentation [skip ci] 10 jaren geleden
MenuFolder.h Auto code indentation [skip ci] 10 jaren geleden
Mesh.h Added support for TR1 levels 9 jaren geleden
Render.h Render into textures, camera room tracking & target UI (all non-working) 9 jaren geleden
Room.h Removed unused stuff [skip ci] 9 jaren geleden
RoomData.h Removed unused stuff [skip ci] 9 jaren geleden
RoomMesh.h Wrong assert was used when including glm 10 jaren geleden
RunTime.h Fixed StaticMesh Y offset 10 jaren geleden
Script.h Small fixes (tried to compile with Visual Studio) 9 jaren geleden
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 9 jaren geleden
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 9 jaren geleden
Sprite.h Return of (animated) textile and sprite viewer 9 jaren geleden
StaticMesh.h Individual toggles for bounding box visualisation. 10 jaren geleden
TextureManager.h Added support for TR1 levels 9 jaren geleden
UI.h Updated imgui, added consoleAction. 10 jaren geleden
World.h Support for Room Sprites 9 jaren geleden
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
global.h Removed unused stuff [skip ci] 9 jaren geleden