Open Source Tomb Raider Engine
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Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 10 years ago
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commands Fixed StaticModel rotation 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 years ago
system Wrong assert was used when including glm 10 years ago
utils Now using stb_truetype instead of SDL2-TTF. 10 years ago
Camera.h Fixed Camera Z rotation bug 10 years ago
Console.h Updated imgui, added consoleAction. 10 years ago
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
Game.h Debug info now displayed as imgui overlay 10 years ago
Log.h Debug info now displayed as imgui overlay 10 years ago
Menu.h Auto code indentation [skip ci] 10 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Wrong assert was used when including glm 10 years ago
Render.h Debug info now displayed as imgui overlay 10 years ago
Room.h Wrong assert was used when including glm 10 years ago
RoomData.h Wrong assert was used when including glm 10 years ago
RoomMesh.h Wrong assert was used when including glm 10 years ago
RunTime.h Fixed StaticMesh Y offset 10 years ago
Script.h Auto code indentation [skip ci] 10 years ago
SkeletalModel.h Fixed StaticModel rotation 10 years ago
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 years ago
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
StaticMesh.h Fixed window resizing and initial camera offset. 10 years ago
TextureManager.h Wrong assert was used when including glm 10 years ago
UI.h Updated imgui, added consoleAction. 10 years ago
World.h Added basic view frustum culling 10 years ago
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 years ago
global.h Debug info now displayed as imgui overlay 10 years ago