.. |
games
|
Moved List and Vector into templates folder
|
10 лет назад |
templates
|
Moved List and Vector into templates folder
|
10 лет назад |
utils
|
Removed duplicated buffering code from GLString. Also more asserts.
|
10 лет назад |
Camera.h
|
Removed unused code in Camera
|
10 лет назад |
Emitter.h
|
using sdl2-config for include path
|
10 лет назад |
GLString.h
|
attributes interfered with doxygen
|
10 лет назад |
Matrix.h
|
Renamed MatMath and moved into utils
|
10 лет назад |
Mesh.h
|
Renamed MatMath and moved into utils
|
10 лет назад |
OpenRaider.h
|
Removed networking support
|
10 лет назад |
Particle.h
|
Renamed MatMath and moved into utils
|
10 лет назад |
Quaternion.h
|
Renamed MatMath and moved into utils
|
10 лет назад |
Render.h
|
Added texture debugging
|
10 лет назад |
SDLSystem.h
|
Fixed console command input bug
|
10 лет назад |
SkeletalModel.h
|
Renamed MatMath and moved into utils
|
10 лет назад |
Sound.h
|
Added method to remove loaded sound
|
10 лет назад |
System.h
|
Consistent use of rc_get_bool. Also removed some more unused code.
|
10 лет назад |
Texture.h
|
Added texture debugging
|
10 лет назад |
TombRaider.h
|
Moved TombRaider1.h into subfolder
|
10 лет назад |
Vector3d.h
|
Renamed MatMath and moved into utils
|
10 лет назад |
ViewVolume.h
|
Moved bounding volumes into ViewVolume
|
10 лет назад |
World.h
|
Renamed MatMath and moved into utils
|
10 лет назад |