Thomas Buck
ff5d0d9043
Can now upload frames "by hand"
12 jaren geleden
Thomas Buck
941723235e
Misc changes.
Reversed button scroll direction, removed cruft, linLog Visualization
is now started after boot. Revised filter for audio data.
12 jaren geleden
Thomas Buck
0619f4b121
Fixed button.
Thanks to Peter Dannegger. Also added another visualization, linear and
logarithmic together.
12 jaren geleden
Thomas Buck
a03216caee
Improved Visualizer.
12 jaren geleden
Thomas Buck
6c59b90794
Logarithmic scale visualizer implemented.
12 jaren geleden
Thomas Buck
04d9bbf0d3
Uploading animations with up to 4 frames works.
Larger animations get everything but the last 4 frames corrupted.
12 jaren geleden
Thomas Buck
690c102d75
Implemented Audio Mode again.
Beware: freeing static, unallocated memory will cause very strange
behavior!
12 jaren geleden
Thomas Buck
d7f90d3801
Idle Animations can set a desired duration now.
Also incremented version number.
12 jaren geleden
Thomas Buck
3a492fc89f
CubeFirmware major rewrite.
Removed buggy idle animations. Killed idle frames alltogether.
12 jaren geleden
Thomas Buck
9bbafc0332
Removed Debug build
12 jaren geleden
Thomas Buck
2b48984d79
Built new LED Cube, implemented Lookup Table to compensate for shitty connections.
12 jaren geleden
Thomas Buck
be09e27b10
Old wave visualization is back.
Finally, the moment you all long awaited :)
12 jaren geleden
Thomas Buck
cf21cd3ae3
Can now cycle through different audio visualizations with button.
Also better filtering for audio data in AudioFirmware.
12 jaren geleden
Thomas Buck
03bc1cf9c2
Misc. fixes.
Poti is now a multiplication, from 1 to 3,5. Also added basic noise
filtering. UploadTest can now send a specific byte as frame data.
12 jaren geleden
Max Nuding
be142a6329
Prettier names for animationa
12 jaren geleden
Max Nuding
0ffe28bfab
Splitted Animation
12 jaren geleden
Max Nuding
caed7272e0
Finished hardcoding animation and deleted the ugly part of it
12 jaren geleden
Thomas Buck
ec94194cbf
Fixed animations.
12 jaren geleden
Max Nuding
5c8455dd69
Idle animation now displays each frame now for 125 ms...
12 jaren geleden
Thomas Buck
65914fdb57
Fixed errors.
12 jaren geleden
Max Nuding
7b2507a49d
Continued animation, added buffClearAllPixels
12 jaren geleden
Thomas Buck
ca69131f9a
Off-by-One bug.
12 jaren geleden
Thomas Buck
7b63d567bf
Fixed Winavr compiler error.
12 jaren geleden
Thomas Buck
88c8e46934
Fixed animation.
12 jaren geleden
Thomas Buck
079371541b
Fucked up file access rights.
12 jaren geleden
Max Nuding
e055f31a23
Started hardcoding an animation
12 jaren geleden
Thomas Buck
b106b133ae
Moved receive and transmit routines.
12 jaren geleden
Thomas Buck
88fee91b61
Framework for more idle animations.
12 jaren geleden
Thomas Buck
14eccc53e8
Misc fixes.
Audio CPU now resets MSGEQ7 properly. Bufferhelper clears memory after
allocation. Z Axis now goes into the correct direction. Removed
FillRect. Enabled Watchdog for Debug Build, too. Removed unneeded
strings. Built-In Framedata in own file. Makefile cleans object files
after every build, because it doesn't matter. Simple Visualization
works correctly. Most recent Hex-Files now included.
12 jaren geleden
Thomas Buck
50254710ec
Audio Visualizer.
Wrote new audio visualizer. Created help functions to operate on a 3D
image buffer.
12 jaren geleden
Thomas Buck
fe9794e99e
Misc work.
Changed some more faulty transistors. cubeInit now displays short test
animation. Moved header files in own folder.
12 jaren geleden
Thomas Buck
91441ad45c
Misc Firmware fixes.
Audio Firmware now with Watchdog. Removed unused code. Fixed compiler
warnings. Fixed cube coordinate system problems. Fixed audio display
rotation. Nicer Idle Display with SAP Logo. Increased Firmware Version
Number. Debug Build even more talky.
12 jaren geleden
Thomas Buck
ce1c3b2e43
Fixed latch selection
Code never was rewritten for new Hardware.
12 jaren geleden
Thomas Buck
e151419ddc
Added Watchdog timer.
12 jaren geleden
Thomas Buck
4d3f3f45fb
Added random animation.
12 jaren geleden
Thomas Buck
57d88f75de
Cube now flicker free.
The display now gets updated with 48fps or 384 layers per second, while
the animations still play with 24fps.
12 jaren geleden
Thomas Buck
6d7dd21fe4
misc changes
12 jaren geleden
Thomas Buck
4b9006ec7c
Worked at firmware.
Interrupt execution time does not change, strangely?
12 jaren geleden
Thomas Buck
bc2a3143f3
Strings now in program memory.
12 jaren geleden
Thomas Buck
18ec89a596
Debugging.
12 jaren geleden
Thomas Buck
8aa5269ea7
Added 3d snake game to play on cube.
Yes, I'm bored. But thats only for you to do the real work *wink wink*…
12 jaren geleden
Thomas Buck
0dce607e4e
Loading an animation file now rebuilds frame list.
12 jaren geleden
Thomas Buck
ba65d6c88d
Consistent storage format.
No longer using one- and two-dimensional arrays combined.
12 jaren geleden
Thomas Buck
006665ba0b
Memory now working.
Also changed nitrate to highest one possible with our clock speed,
38400bps.
12 jaren geleden
Thomas Buck
36c3ed25b0
CubeFirmware debug mode improvements.
Now talks to FRAM most of the time…
12 jaren geleden
Thomas Buck
287df82da2
Fixed some frame stuff.
Auto select animations and frames, consistent order for frame and
animation buttons.
12 jaren geleden
Thomas Buck
94daa9c742
Fixed duration (hutattedonmyarm), fixed playing (hutattedonmyarm), fixed other stuff (xythobuz)
12 jaren geleden
Thomas Buck
1bf08451f6
Debugging
12 jaren geleden
Thomas Buck
216d49726b
Serial problems solved.
Setting the DDR of the serial pins before initializing the serial
hardware caused some logic '1' spikes on the tx line.
12 jaren geleden
Thomas Buck
6c8877d466
Replaced serial Library.
This was done because I was suspecting an error to be there. This is
not the case, so we probably have a Hardware Problem with our USB
Serial Stuff… If we send data too fast it sends garbage. It also always
sends two additional bytes (0xC2 at the beginning, 0xFF at the end),
which both come at the beginning if we don't delay between sending the
chars…
12 jaren geleden