Thomas Buck
|
9121091e5e
|
No longer including gl.h globally, renamed own assert.
|
9 years ago |
Thomas Buck
|
0e0c0947a7
|
Now v0.1.4. New Readme. Updated docs.
|
9 years ago |
Thomas Buck
|
8ebbd705a4
|
Main menu rewrite as imgui window
|
9 years ago |
Thomas Buck
|
9e759a7937
|
Added support for TR1 levels
|
9 years ago |
Thomas Buck
|
dfbc01cc42
|
TR3 level loader, assert macros
|
9 years ago |
Thomas Buck
|
187855894f
|
Controller menu navigation & limit camera rotation
|
9 years ago |
Thomas Buck
|
6c6d49f2ee
|
Started work on Entity system
|
9 years ago |
Thomas Buck
|
71bf2febc7
|
Back face culling, log levels, clipboard support.
|
9 years ago |
Thomas Buck
|
29ca435f21
|
Debug info now displayed as imgui overlay
|
9 years ago |
Thomas Buck
|
e2f3ea30ad
|
TextureManager is now completely static.
|
9 years ago |
Thomas Buck
|
98199883db
|
Fixed window resizing and initial camera offset.
|
9 years ago |
Thomas Buck
|
b2436b7de4
|
RunTime now static. StaticMesh displays bounding boxes.
|
9 years ago |
Thomas Buck
|
f41562f7f2
|
Windowing classes now static. Tried to clamp camera rotation.
|
9 years ago |
Thomas Buck
|
a2bed57177
|
Controller support, Camera Quaternion
|
9 years ago |
Thomas Buck
|
21d2478397
|
Added basic view frustum culling
|
10 years ago |
Thomas Buck
|
6625071dfd
|
Render StaticModels
|
10 years ago |
Thomas Buck
|
014962658a
|
Room Mesh displayed more or less correctly
|
10 years ago |
Thomas Buck
|
5a95f1c49f
|
Camera movement, first Mesh drawing
|
10 years ago |
Thomas Buck
|
c2db7bcfbd
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 years ago |
Thomas Buck
|
8e2118188c
|
LoaderTR2 loads most parts of the Rooms
|
10 years ago |
Thomas Buck
|
2c82d21373
|
LoaderTR2 tries to load Meshes and StaticMeshes
|
10 years ago |
Thomas Buck
|
00706b69ab
|
LoaderTR2 loads Moveables and Entities
|
10 years ago |
Thomas Buck
|
42a23d13d0
|
Sprite support in LoaderTR2 and UI
|
10 years ago |
Thomas Buck
|
ad4fa38113
|
Rewrote OpenAL, SoundManager, added system folder
|
10 years ago |
Thomas Buck
|
bd24c36a7f
|
Added SoundManager
|
10 years ago |
Thomas Buck
|
bdc9462674
|
Added sound debug UI, removed sound command
|
10 years ago |
Thomas Buck
|
def2a75125
|
textile triangle display
|
10 years ago |
Thomas Buck
|
c3c681e66f
|
LoaderTR2 starts filling Rooms
|
10 years ago |
Thomas Buck
|
e968717184
|
Added texture viewer
|
10 years ago |
Thomas Buck
|
60c217d16a
|
TextureManager now has independent storages
|
10 years ago |
Thomas Buck
|
e83305bc8e
|
Auto code indentation [skip ci]
|
10 years ago |
Thomas Buck
|
cb8108aed5
|
Console now made with imgui
|
10 years ago |
Thomas Buck
|
f00fb80309
|
Split Log class from Console
|
10 years ago |
Thomas Buck
|
53919aa554
|
Removed OpenRaider class, added RunTime class
|
10 years ago |
Thomas Buck
|
1bb089c311
|
imgui integration working more or less
|
10 years ago |
Thomas Buck
|
ae635bd43a
|
Moved getX() methods [skip ci]
|
10 years ago |
Thomas Buck
|
3c90bc49a8
|
Created UI windowing interface
|
10 years ago |
Thomas Buck
|
a50a50ef23
|
Slight improvements in new Loader
|
10 years ago |
Thomas Buck
|
de2306f27a
|
Trying out new Loader
|
10 years ago |
Thomas Buck
|
16dbdf29cd
|
Screenshot command and other small improvements
|
10 years ago |
Thomas Buck
|
60df802f2a
|
Use Console as Stream everywhere
|
10 years ago |
Thomas Buck
|
604539e334
|
Fixed many 64 to 32 bit warnings
|
10 years ago |
Thomas Buck
|
93a88bc275
|
Missing cstring include
|
10 years ago |
Thomas Buck
|
b1fb7c9965
|
Removed vec_t typedefs
|
10 years ago |
Thomas Buck
|
a74c620a72
|
loadImage(), move command
|
10 years ago |
Thomas Buck
|
8e09359af3
|
TextureManager using vector, now also global service
|
10 years ago |
Thomas Buck
|
8fbca37731
|
Created StaticMesh class
|
10 years ago |
Thomas Buck
|
afad81a858
|
Moved methods from World into Room.
Also changed some strange old delete-guards.
|
10 years ago |
Thomas Buck
|
7e59ba5f3f
|
Started using Strings and Streams.
Many commands no longer included.
|
10 years ago |
Thomas Buck
|
ffd928a508
|
Fixed Lara no longer rotating with camera
|
10 years ago |