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commands
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Started work on Entity system
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9 anni fa |
games
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Auto code indentation [skip ci]
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10 anni fa |
loader
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 anni fa |
system
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Support for imgui/SDL text input IME
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9 anni fa |
utils
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Format code [skip ci]
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10 anni fa |
Camera.h
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Controller menu navigation & limit camera rotation
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9 anni fa |
Console.h
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Imgui update, controller & camera movement improvements.
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9 anni fa |
Entity.h
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Imgui update, controller & camera movement improvements.
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9 anni fa |
Game.h
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Controller menu navigation & limit camera rotation
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9 anni fa |
Log.h
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Support for Room Sprites
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9 anni fa |
Menu.h
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Auto code indentation [skip ci]
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10 anni fa |
MenuFolder.h
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Auto code indentation [skip ci]
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10 anni fa |
Mesh.h
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Wrong assert was used when including glm
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10 anni fa |
Render.h
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Debug info now displayed as imgui overlay
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10 anni fa |
Room.h
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Started work on Entity system
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9 anni fa |
RoomData.h
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Support for Room Sprites
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9 anni fa |
RoomMesh.h
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Wrong assert was used when including glm
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10 anni fa |
RunTime.h
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Fixed StaticMesh Y offset
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10 anni fa |
Script.h
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Auto code indentation [skip ci]
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10 anni fa |
SkeletalModel.h
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SkeletalModel rendering tests
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9 anni fa |
SoundManager.h
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RunTime now static. StaticMesh displays bounding boxes.
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10 anni fa |
Sprite.h
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Return of (animated) textile and sprite viewer
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9 anni fa |
StaticMesh.h
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Individual toggles for bounding box visualisation.
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10 anni fa |
TextureManager.h
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Return of (animated) textile and sprite viewer
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9 anni fa |
UI.h
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Updated imgui, added consoleAction.
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10 anni fa |
World.h
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Support for Room Sprites
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9 anni fa |
config.h.in
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Now using stb_truetype instead of SDL2-TTF.
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10 anni fa |
global.h
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Format code [skip ci]
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10 anni fa |