Open Source Tomb Raider Engine
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Thomas Buck 4cb2078e24 Fixed TR3 level loader 10 years ago
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commands Started work on Entity system 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader Fixed TR3 level loader 10 years ago
system Using float for font colors. Better controller mapping. 10 years ago
utils Using float for font colors. Better controller mapping. 10 years ago
Camera.h LoaderTR1 Unfinished Business support. Sprint for camera movement. 10 years ago
Console.h Imgui update, controller & camera movement improvements. 10 years ago
Entity.h Imgui update, controller & camera movement improvements. 10 years ago
Game.h Controller menu navigation & limit camera rotation 10 years ago
Log.h Support for Room Sprites 10 years ago
Menu.h Using float for font colors. Better controller mapping. 10 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Added support for TR1 levels 10 years ago
Render.h Render into textures, camera room tracking & target UI (all non-working) 10 years ago
Room.h Removed unused stuff [skip ci] 10 years ago
RoomData.h Removed unused stuff [skip ci] 10 years ago
RoomMesh.h Wrong assert was used when including glm 10 years ago
RunTime.h Fixed StaticMesh Y offset 10 years ago
Script.h Small fixes (tried to compile with Visual Studio) 10 years ago
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 10 years ago
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 10 years ago
Sprite.h Return of (animated) textile and sprite viewer 10 years ago
StaticMesh.h Individual toggles for bounding box visualisation. 10 years ago
TextureManager.h Added support for TR1 levels 10 years ago
UI.h Updated imgui, added consoleAction. 10 years ago
World.h Support for Room Sprites 10 years ago
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 years ago
global.h Using float for font colors. Better controller mapping. 10 years ago