Open Source Tomb Raider Engine
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Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
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Folder.h Removed Exceptions, moved GL code into Shader 10 jaren geleden
binary.h LoaderTR2 tries to load external SFX file 10 jaren geleden
filesystem.h Started implementing file system utilities 10 jaren geleden
pcx.h TextureManager is now completely static. 10 jaren geleden
pixel.h Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
random.h Menu background now chosen randomly 10 jaren geleden
strings.h Menu background now chosen randomly 10 jaren geleden
time.h Updated imgui, utils/time using more C++11 features 10 jaren geleden