90 Commits (13ade99a95d4aa60f593ba8b9eb5be6293a53be5)

Author SHA1 Message Date
  Thomas Buck e10084d735 Removed more old stuff from WorldData 10 years ago
  Thomas Buck e116fe3fa3 Created BoundingBox class 10 years ago
  Thomas Buck e841776fe1 Prepared for Windows support 10 years ago
  Thomas Buck b8794b216d Using Box as BoundingBox 10 years ago
  Thomas Buck ac8022ec70 Menu play button working 10 years ago
  Thomas Buck 2007e0693b Moved Box, Sector,... into extra file 10 years ago
  Thomas Buck 36ece5eb87 Setup objects from TombRaider in their constructor 10 years ago
  Thomas Buck 0803eb5e74 removed duplicate code 10 years ago
  Thomas Buck 01d39b4972 Render using new interface 10 years ago
  Thomas Buck a119a9994c Added comparison operator to static model 10 years ago
  Thomas Buck 138b5d3d95 Added my Todo list 10 years ago
  Thomas Buck 0e4a874e40 Moved Command code into own file 10 years ago
  Thomas Buck e36e6e5ee3 Maplist now in Menu 10 years ago
  Thomas Buck 5032172fee Many small fixes 10 years ago
  Thomas Buck 6eba26fb03 Simplified Render Texture loading 10 years ago
  Thomas Buck e898b03a05 Removed Emitter and Particle 10 years ago
  Thomas Buck dbeb29c8ac Removed unnecessary Camera functionality 10 years ago
  Thomas Buck fdb0966aba Added particle, roommodel, entmodel, sprite commands 10 years ago
  Thomas Buck 4cf403d809 Moved game commands into OpenRaider. Added hop cmd. 10 years ago
  Thomas Buck 12b203507b Render is now also service 10 years ago
  Thomas Buck 237a34b03d Camera now also service 10 years ago
  Thomas Buck e9c7c9c42f World now also service 10 years ago
  Thomas Buck ed67843df6 Console, Game, Menu, OpenRaider and Window are global services. 10 years ago
  Thomas Buck 4ba21cd02a removed glu includes 10 years ago
  Thomas Buck 7a4a5c0a96 Added animation test commands 10 years ago
  Thomas Buck 14978be957 Fixed strange Texture offset in GL, added asserts. 10 years ago
  Thomas Buck ebe9e57798 misc 10 years ago
  Thomas Buck d4f4ba5d92 Added game mode command 10 years ago
  Thomas Buck 4d98afd2aa Using only colors that were defined for renderer 10 years ago
  Thomas Buck dd085bef14 Very hacky fix for using the right textures 10 years ago
  Thomas Buck 1b8d5f6694 Now segfaults somwhere else in Render 10 years ago
  Thomas Buck 815ad09bd6 Added LoadScreen Render mode back. 10 years ago
  Thomas Buck 23c9159d52 Game is singleton. Started initializing Render. 10 years ago
  Thomas Buck 452fe3ce8b gWorld and LARA for Render now moved to Game 10 years ago
  Thomas Buck b32e1ce56f Added Render 10 years ago
  Thomas Buck c676a07a35 Fresh start 10 years ago
  Thomas Buck f570706e20 Added texture debugging 10 years ago
  Thomas Buck 4f961c18a6 Nicer output 10 years ago
  Thomas Buck 85535e169d Removed unused code 10 years ago
  Thomas Buck bdae1c57a6 using sdl2-config for include path 10 years ago
  Thomas Buck 63e4bb5fd6 Removed memory test 10 years ago
  Thomas Buck ec2d858b4e Fixed Font character placement. 10 years ago
  Thomas Buck afda40b282 Reenabled some warnings 10 years ago
  Thomas Buck e1e5fdf581 Warnings for printf-wrappers 10 years ago
  Thomas Buck f8d57a8a47 Documented Render.h 10 years ago
  Thomas Buck 5c35ca3039 Removed FastCard option 10 years ago
  Thomas Buck c0dcf2d54a Renamed OpenGLMesh to Mesh. 10 years ago
  Thomas Buck 74504d8622 More cppcheck warnings 10 years ago
  Thomas Buck 497f6a692b Fixed more cppcheck warnings 10 years ago
  Thomas Buck 4c6d8f2a0f memory test using greatest 10 years ago