Open Source Tomb Raider Engine
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Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 9 jaren geleden
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commands Fixed StaticModel rotation 9 jaren geleden
games Auto code indentation [skip ci] 10 jaren geleden
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 jaren geleden
system Wrong assert was used when including glm 9 jaren geleden
utils Now using stb_truetype instead of SDL2-TTF. 9 jaren geleden
Camera.h Individual toggles for bounding box visualisation. 9 jaren geleden
Console.h Updated imgui, added consoleAction. 9 jaren geleden
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 jaren geleden
Game.h Debug info now displayed as imgui overlay 9 jaren geleden
Log.h Debug info now displayed as imgui overlay 9 jaren geleden
Menu.h Auto code indentation [skip ci] 10 jaren geleden
MenuFolder.h Auto code indentation [skip ci] 10 jaren geleden
Mesh.h Wrong assert was used when including glm 9 jaren geleden
Render.h Debug info now displayed as imgui overlay 9 jaren geleden
Room.h Individual toggles for bounding box visualisation. 9 jaren geleden
RoomData.h Wrong assert was used when including glm 9 jaren geleden
RoomMesh.h Wrong assert was used when including glm 9 jaren geleden
RunTime.h Fixed StaticMesh Y offset 9 jaren geleden
Script.h Auto code indentation [skip ci] 10 jaren geleden
SkeletalModel.h Fixed StaticModel rotation 9 jaren geleden
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 jaren geleden
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 jaren geleden
StaticMesh.h Individual toggles for bounding box visualisation. 9 jaren geleden
TextureManager.h Wrong assert was used when including glm 9 jaren geleden
UI.h Updated imgui, added consoleAction. 9 jaren geleden
World.h Added basic view frustum culling 9 jaren geleden
config.h.in Now using stb_truetype instead of SDL2-TTF. 9 jaren geleden
global.h Debug info now displayed as imgui overlay 9 jaren geleden