Open Source Tomb Raider Engine
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Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. пре 9 година
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commands Fixed StaticModel rotation пре 9 година
games Auto code indentation [skip ci] пре 10 година
loader Mesh now RoomMesh, _fixed_ texture bleeding пре 9 година
system Wrong assert was used when including glm пре 9 година
utils Now using stb_truetype instead of SDL2-TTF. пре 9 година
Camera.h Individual toggles for bounding box visualisation. пре 9 година
Console.h Updated imgui, added consoleAction. пре 9 година
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 9 година
Game.h Debug info now displayed as imgui overlay пре 9 година
Log.h Debug info now displayed as imgui overlay пре 9 година
Menu.h Auto code indentation [skip ci] пре 10 година
MenuFolder.h Auto code indentation [skip ci] пре 10 година
Mesh.h Wrong assert was used when including glm пре 9 година
Render.h Debug info now displayed as imgui overlay пре 9 година
Room.h Individual toggles for bounding box visualisation. пре 9 година
RoomData.h Wrong assert was used when including glm пре 9 година
RoomMesh.h Wrong assert was used when including glm пре 9 година
RunTime.h Fixed StaticMesh Y offset пре 9 година
Script.h Auto code indentation [skip ci] пре 10 година
SkeletalModel.h Fixed StaticModel rotation пре 9 година
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. пре 9 година
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 9 година
StaticMesh.h Individual toggles for bounding box visualisation. пре 9 година
TextureManager.h Wrong assert was used when including glm пре 9 година
UI.h Updated imgui, added consoleAction. пре 9 година
World.h Added basic view frustum culling пре 9 година
config.h.in Now using stb_truetype instead of SDL2-TTF. пре 9 година
global.h Debug info now displayed as imgui overlay пре 9 година