Open Source Tomb Raider Engine
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Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 9 年之前
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commands Fixed StaticModel rotation 9 年之前
games Auto code indentation [skip ci] 10 年之前
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 年之前
system Wrong assert was used when including glm 9 年之前
utils Now using stb_truetype instead of SDL2-TTF. 9 年之前
Camera.h Individual toggles for bounding box visualisation. 9 年之前
Console.h Updated imgui, added consoleAction. 9 年之前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
Game.h Debug info now displayed as imgui overlay 9 年之前
Log.h Debug info now displayed as imgui overlay 9 年之前
Menu.h Auto code indentation [skip ci] 10 年之前
MenuFolder.h Auto code indentation [skip ci] 10 年之前
Mesh.h Wrong assert was used when including glm 9 年之前
Render.h Debug info now displayed as imgui overlay 9 年之前
Room.h Individual toggles for bounding box visualisation. 9 年之前
RoomData.h Wrong assert was used when including glm 9 年之前
RoomMesh.h Wrong assert was used when including glm 9 年之前
RunTime.h Fixed StaticMesh Y offset 9 年之前
Script.h Auto code indentation [skip ci] 10 年之前
SkeletalModel.h Fixed StaticModel rotation 9 年之前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 年之前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
StaticMesh.h Individual toggles for bounding box visualisation. 9 年之前
TextureManager.h Wrong assert was used when including glm 9 年之前
UI.h Updated imgui, added consoleAction. 9 年之前
World.h Added basic view frustum culling 9 年之前
config.h.in Now using stb_truetype instead of SDL2-TTF. 9 年之前
global.h Debug info now displayed as imgui overlay 9 年之前