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math
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New assert implementation, meta improvements
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10 anni fa |
utils
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unsigned char instead of float for colors
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10 anni fa |
CMakeLists.txt
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Texture now TextureManager
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10 anni fa |
Camera.cpp
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Added walk action. No longer crashes in World::isWall()
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10 anni fa |
Command.cpp
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Added animation command
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10 anni fa |
Console.cpp
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unsigned char instead of float for colors
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10 anni fa |
Entity.cpp
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Enabled MULTITEXTURE in debug builds
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10 anni fa |
Font.cpp
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unsigned char instead of float for colors
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10 anni fa |
FontManager.cpp
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Fixed TRLE colors and SDL heading
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10 anni fa |
FontSDL.cpp
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unsigned char instead of float for colors
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10 anni fa |
FontTRLE.cpp
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unsigned char instead of float for colors
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10 anni fa |
Game.cpp
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Created StaticMesh class
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10 anni fa |
Menu.cpp
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unsigned char instead of float for colors
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10 anni fa |
Mesh.cpp
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Moved methods from World into Room. Also changed some strange old delete-guards.
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10 anni fa |
OpenRaider.cpp
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unsigned char instead of float for colors
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10 anni fa |
Render.cpp
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unsigned char instead of float for colors
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10 anni fa |
Room.cpp
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unsigned char instead of float for colors
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10 anni fa |
RoomData.cpp
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unsigned char instead of float for colors
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10 anni fa |
SkeletalModel.cpp
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Created StaticMesh class
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10 anni fa |
Sound.cpp
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New assert implementation, meta improvements
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10 anni fa |
SoundAL.cpp
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New assert implementation, meta improvements
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10 anni fa |
SoundNull.cpp
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New assert implementation, meta improvements
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10 anni fa |
Sprite.cpp
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unsigned char instead of float for colors
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10 anni fa |
StaticMesh.cpp
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unsigned char instead of float for colors
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10 anni fa |
TextureManager.cpp
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unsigned char instead of float for colors
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10 anni fa |
TombRaider.cpp
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Moved methods from World into Room. Also changed some strange old delete-guards.
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10 anni fa |
ViewVolume.cpp
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Various little fixes
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10 anni fa |
Window.cpp
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Split Font subsystem from Window
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10 anni fa |
WindowSDL.cpp
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Support for mouse keys 4 & 5
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10 anni fa |
World.cpp
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Created StaticMesh class
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10 anni fa |
main.cpp
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Support for mouse keys 4 & 5
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10 anni fa |