Open Source Tomb Raider Engine
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Thomas Buck 436f04fd10 unsigned char instead of float for colors 10 年前
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math New assert implementation, meta improvements 10 年前
utils unsigned char instead of float for colors 10 年前
CMakeLists.txt Texture now TextureManager 10 年前
Camera.cpp Added walk action. No longer crashes in World::isWall() 10 年前
Command.cpp Added animation command 10 年前
Console.cpp unsigned char instead of float for colors 10 年前
Entity.cpp Enabled MULTITEXTURE in debug builds 10 年前
Font.cpp unsigned char instead of float for colors 10 年前
FontManager.cpp Fixed TRLE colors and SDL heading 10 年前
FontSDL.cpp unsigned char instead of float for colors 10 年前
FontTRLE.cpp unsigned char instead of float for colors 10 年前
Game.cpp Created StaticMesh class 10 年前
Menu.cpp unsigned char instead of float for colors 10 年前
Mesh.cpp Moved methods from World into Room. Also changed some strange old delete-guards. 10 年前
OpenRaider.cpp unsigned char instead of float for colors 10 年前
Render.cpp unsigned char instead of float for colors 10 年前
Room.cpp unsigned char instead of float for colors 10 年前
RoomData.cpp unsigned char instead of float for colors 10 年前
SkeletalModel.cpp Created StaticMesh class 10 年前
Sound.cpp New assert implementation, meta improvements 10 年前
SoundAL.cpp New assert implementation, meta improvements 10 年前
SoundNull.cpp New assert implementation, meta improvements 10 年前
Sprite.cpp unsigned char instead of float for colors 10 年前
StaticMesh.cpp unsigned char instead of float for colors 10 年前
TextureManager.cpp unsigned char instead of float for colors 10 年前
TombRaider.cpp Moved methods from World into Room. Also changed some strange old delete-guards. 10 年前
ViewVolume.cpp Various little fixes 10 年前
Window.cpp Split Font subsystem from Window 10 年前
WindowSDL.cpp Support for mouse keys 4 & 5 10 年前
World.cpp Created StaticMesh class 10 年前
main.cpp Support for mouse keys 4 & 5 10 年前