Open Source Tomb Raider Engine
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Thomas Buck a119a9994c Added comparison operator to static model 10 anni fa
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games Added TombRaider1.h 10 anni fa
math Slimmed down math/math.h 10 anni fa
utils Added mouse scrolling support. 10 anni fa
Camera.h Removed Emitter and Particle 10 anni fa
Console.h Added mouse scrolling support. 10 anni fa
Game.h Simplified Render Texture loading 10 anni fa
Menu.h Maplist now in Menu 10 anni fa
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 anni fa
OpenRaider.h Maplist now in Menu 10 anni fa
Render.h Added comparison operator to static model 10 anni fa
Room.h Added comparison operator to static model 10 anni fa
SkeletalModel.h Added SkeletalModel, now using std::vector 10 anni fa
Sound.h Sound interface now abstract 10 anni fa
SoundAL.h Sound interface now abstract 10 anni fa
Sprite.h Rewrote Sprite loading in Game 10 anni fa
Texture.h Fixed strange Texture offset in GL, added asserts. 10 anni fa
TombRaider.h Added basic movement 10 anni fa
TombRaiderData.h Validating pak before putting it in menu list 10 anni fa
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 anni fa
Window.h Many small fixes 10 anni fa
WindowSDL.h Using only colors that were defined for renderer 10 anni fa
World.h Rewrote Sprite loading in Game 10 anni fa
WorldData.h Added comparison operator to static model 10 anni fa
config.h.in be case-sensitive for config file 10 anni fa
global.h Many small fixes 10 anni fa
main.h Render is now also service 10 anni fa