Open Source Tomb Raider Engine
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Thomas Buck a119a9994c Added comparison operator to static model 10 jaren geleden
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games Added TombRaider1.h 10 jaren geleden
math Slimmed down math/math.h 10 jaren geleden
utils Added mouse scrolling support. 10 jaren geleden
Camera.h Removed Emitter and Particle 10 jaren geleden
Console.h Added mouse scrolling support. 10 jaren geleden
Game.h Simplified Render Texture loading 10 jaren geleden
Menu.h Maplist now in Menu 10 jaren geleden
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 jaren geleden
OpenRaider.h Maplist now in Menu 10 jaren geleden
Render.h Added comparison operator to static model 10 jaren geleden
Room.h Added comparison operator to static model 10 jaren geleden
SkeletalModel.h Added SkeletalModel, now using std::vector 10 jaren geleden
Sound.h Sound interface now abstract 10 jaren geleden
SoundAL.h Sound interface now abstract 10 jaren geleden
Sprite.h Rewrote Sprite loading in Game 10 jaren geleden
Texture.h Fixed strange Texture offset in GL, added asserts. 10 jaren geleden
TombRaider.h Added basic movement 10 jaren geleden
TombRaiderData.h Validating pak before putting it in menu list 10 jaren geleden
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 jaren geleden
Window.h Many small fixes 10 jaren geleden
WindowSDL.h Using only colors that were defined for renderer 10 jaren geleden
World.h Rewrote Sprite loading in Game 10 jaren geleden
WorldData.h Added comparison operator to static model 10 jaren geleden
config.h.in be case-sensitive for config file 10 jaren geleden
global.h Many small fixes 10 jaren geleden
main.h Render is now also service 10 jaren geleden