Open Source Tomb Raider Engine
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Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 10 anos atrás
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commands Started work on Entity system 10 anos atrás
games Auto code indentation [skip ci] 10 anos atrás
loader TR3 level loader, assert macros 10 anos atrás
system Render into textures, camera room tracking & target UI (all non-working) 10 anos atrás
utils Format code [skip ci] 10 anos atrás
Camera.h Render into textures, camera room tracking & target UI (all non-working) 10 anos atrás
Console.h Imgui update, controller & camera movement improvements. 10 anos atrás
Entity.h Imgui update, controller & camera movement improvements. 10 anos atrás
Game.h Controller menu navigation & limit camera rotation 10 anos atrás
Log.h Support for Room Sprites 10 anos atrás
Menu.h Auto code indentation [skip ci] 10 anos atrás
MenuFolder.h Auto code indentation [skip ci] 10 anos atrás
Mesh.h Render into textures, camera room tracking & target UI (all non-working) 10 anos atrás
Render.h Render into textures, camera room tracking & target UI (all non-working) 10 anos atrás
Room.h Started work on Entity system 10 anos atrás
RoomData.h TR3 level loader, assert macros 10 anos atrás
RoomMesh.h Wrong assert was used when including glm 10 anos atrás
RunTime.h Fixed StaticMesh Y offset 10 anos atrás
Script.h Small fixes (tried to compile with Visual Studio) 10 anos atrás
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 10 anos atrás
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 10 anos atrás
Sprite.h Return of (animated) textile and sprite viewer 10 anos atrás
StaticMesh.h Individual toggles for bounding box visualisation. 10 anos atrás
TextureManager.h Render into textures, camera room tracking & target UI (all non-working) 10 anos atrás
UI.h Updated imgui, added consoleAction. 10 anos atrás
World.h Support for Room Sprites 10 anos atrás
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 anos atrás
global.h Small fixes (tried to compile with Visual Studio) 10 anos atrás