Open Source Tomb Raider Engine
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Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 10 лет назад
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commands Started work on Entity system 10 лет назад
games Auto code indentation [skip ci] 10 лет назад
loader TR3 level loader, assert macros 10 лет назад
system Render into textures, camera room tracking & target UI (all non-working) 10 лет назад
utils Format code [skip ci] 10 лет назад
Camera.h Render into textures, camera room tracking & target UI (all non-working) 10 лет назад
Console.h Imgui update, controller & camera movement improvements. 10 лет назад
Entity.h Imgui update, controller & camera movement improvements. 10 лет назад
Game.h Controller menu navigation & limit camera rotation 10 лет назад
Log.h Support for Room Sprites 10 лет назад
Menu.h Auto code indentation [skip ci] 10 лет назад
MenuFolder.h Auto code indentation [skip ci] 10 лет назад
Mesh.h Render into textures, camera room tracking & target UI (all non-working) 10 лет назад
Render.h Render into textures, camera room tracking & target UI (all non-working) 10 лет назад
Room.h Started work on Entity system 10 лет назад
RoomData.h TR3 level loader, assert macros 10 лет назад
RoomMesh.h Wrong assert was used when including glm 10 лет назад
RunTime.h Fixed StaticMesh Y offset 10 лет назад
Script.h Small fixes (tried to compile with Visual Studio) 10 лет назад
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 10 лет назад
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 10 лет назад
Sprite.h Return of (animated) textile and sprite viewer 10 лет назад
StaticMesh.h Individual toggles for bounding box visualisation. 10 лет назад
TextureManager.h Render into textures, camera room tracking & target UI (all non-working) 10 лет назад
UI.h Updated imgui, added consoleAction. 10 лет назад
World.h Support for Room Sprites 10 лет назад
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 лет назад
global.h Small fixes (tried to compile with Visual Studio) 10 лет назад