Open Source Tomb Raider Engine
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Thomas Buck 448783e71a Continued work on new Mesh implementation 10 anni fa
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commands Improved Console, added auto-completion 10 anni fa
games Auto code indentation [skip ci] 10 anni fa
loader Continued work on new Mesh implementation 10 anni fa
math Code formatting [skip ci] 10 anni fa
system Rewrote OpenAL, SoundManager, added system folder 10 anni fa
utils LoaderTR2 tries to load external SFX file 10 anni fa
Camera.h Implemented get command 10 anni fa
Console.h Improved Console, added auto-completion 10 anni fa
Entity.h LoaderTR2 loads Moveables and Entities 10 anni fa
Exception.h LoaderTR2 tries to load external SFX file 10 anni fa
Game.h LoaderTR2 loads Moveables and Entities 10 anni fa
Log.h Implemented get command 10 anni fa
Menu.h Auto code indentation [skip ci] 10 anni fa
MenuFolder.h Auto code indentation [skip ci] 10 anni fa
Mesh.h Continued work on new Mesh implementation 10 anni fa
Render.h Sprite support in LoaderTR2 and UI 10 anni fa
Room.h LoaderTR2 loads most parts of the Rooms 10 anni fa
RoomData.h LoaderTR2 loads most parts of the Rooms 10 anni fa
RunTime.h Added FPS histogram 10 anni fa
Script.h Auto code indentation [skip ci] 10 anni fa
SkeletalModel.h LoaderTR2 loads Moveables and Entities 10 anni fa
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 anni fa
Sprite.h Renamed Vector3d to Vec3, added math unit test 10 anni fa
StaticMesh.h LoaderTR2 tries to load Meshes and StaticMeshes 10 anni fa
TextureManager.h Continued work on new Mesh implementation 10 anni fa
TombRaider.h TextureManager now has independent storages 10 anni fa
TombRaiderData.h Auto code indentation [skip ci] 10 anni fa
UI.h Auto code indentation [skip ci] 10 anni fa
ViewVolume.h Auto code indentation [skip ci] 10 anni fa
World.h LoaderTR2 tries to load Meshes and StaticMeshes 10 anni fa
config.h.in make install should work properly on Mac and Linux 10 anni fa
global.h Auto code indentation [skip ci] 10 anni fa