Open Source Tomb Raider Engine
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Thomas Buck 448783e71a Continued work on new Mesh implementation 9 年前
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commands Improved Console, added auto-completion 9 年前
games Auto code indentation [skip ci] 10 年前
loader Continued work on new Mesh implementation 9 年前
math Code formatting [skip ci] 9 年前
system Rewrote OpenAL, SoundManager, added system folder 9 年前
utils LoaderTR2 tries to load external SFX file 9 年前
Camera.h Implemented get command 10 年前
Console.h Improved Console, added auto-completion 9 年前
Entity.h LoaderTR2 loads Moveables and Entities 9 年前
Exception.h LoaderTR2 tries to load external SFX file 9 年前
Game.h LoaderTR2 loads Moveables and Entities 9 年前
Log.h Implemented get command 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Continued work on new Mesh implementation 9 年前
Render.h Sprite support in LoaderTR2 and UI 9 年前
Room.h LoaderTR2 loads most parts of the Rooms 9 年前
RoomData.h LoaderTR2 loads most parts of the Rooms 9 年前
RunTime.h Added FPS histogram 9 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h LoaderTR2 loads Moveables and Entities 9 年前
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 9 年前
Sprite.h Renamed Vector3d to Vec3, added math unit test 9 年前
StaticMesh.h LoaderTR2 tries to load Meshes and StaticMeshes 9 年前
TextureManager.h Continued work on new Mesh implementation 9 年前
TombRaider.h TextureManager now has independent storages 9 年前
TombRaiderData.h Auto code indentation [skip ci] 10 年前
UI.h Auto code indentation [skip ci] 10 年前
ViewVolume.h Auto code indentation [skip ci] 10 年前
World.h LoaderTR2 tries to load Meshes and StaticMeshes 9 年前
config.h.in make install should work properly on Mac and Linux 10 年前
global.h Auto code indentation [skip ci] 10 年前